/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Half-Life 2: Deathmatch */ "hl2mp" { "Offsets" { "GiveNamedItem" { "windows" "393" "linux" "394" "mac" "394" } "RemovePlayerItem" { "windows" "265" "linux" "266" "mac" "266" } "Weapon_GetSlot" { "windows" "263" "linux" "264" "mac" "264" } "Ignite" { "windows" "206" "linux" "207" "mac" "207" } "Extinguish" { "windows" "210" "linux" "211" "mac" "211" } "Teleport" { "windows" "107" "linux" "108" "mac" "108" } "CommitSuicide" { "windows" "432" "linux" "432" "mac" "432" } "GetVelocity" { "windows" "139" "linux" "140" "mac" "140" } "EyeAngles" { "windows" "130" "linux" "131" "mac" "131" } "AcceptInput" { "windows" "36" "linux" "37" "mac" "37" } "SetEntityModel" { "windows" "24" "linux" "25" "mac" "25" } "WeaponEquip" { "windows" "256" "linux" "257" "mac" "257" } "Activate" { "windows" "33" "linux" "34" "mac" "34" } "PlayerRunCmd" { "windows" "411" "linux" "412" "mac" "412" } } } }