/**
* vim: set ts=4 :
* =============================================================================
* Entity Lump Manager
* Copyright (C) 2021-2022 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#include "LumpManager.h"
#include
#include
EntityLumpParseResult::operator bool() const {
return m_Status == Status_OK;
}
EntityLumpParseResult EntityLumpManager::Parse(const char* pMapEntities) {
m_Entities.clear();
std::istringstream mapEntities(pMapEntities);
for (;;) {
std::string token;
mapEntities >> std::ws >> token >> std::ws;
// Assert that we're at the start of a new block, otherwise we're done parsing
if (token != "{") {
if (token == "\0") {
break;
} else {
return EntityLumpParseResult {
Status_UnexpectedChar, mapEntities.tellg()
};
}
}
/**
* Parse key / value pairs until we reach a closing brace. We currently assume there
* are only quoted keys / values up to the next closing brace.
*
* The SDK suggests that there are cases that could use non-quoted symbols and nested
* braces (`shared/mapentities_shared.cpp::MapEntity_ParseToken`), but I haven't seen
* those in practice.
*/
EntityLumpEntry entry;
while (mapEntities.peek() != '}') {
std::string key, value;
if (mapEntities.peek() != '"') {
return EntityLumpParseResult {
Status_UnexpectedChar, mapEntities.tellg()
};
}
mapEntities >> quoted(key) >> std::ws;
if (mapEntities.peek() != '"') {
return EntityLumpParseResult {
Status_UnexpectedChar, mapEntities.tellg()
};
}
mapEntities >> quoted(value) >> std::ws;
entry.emplace_back(key, value);
}
mapEntities.get();
m_Entities.push_back(std::make_shared(entry));
}
return EntityLumpParseResult{};
}
std::string EntityLumpManager::Dump() {
std::ostringstream stream;
for (const auto& entry : m_Entities) {
// ignore empty entries
if (entry->empty()) {
continue;
}
stream << "{\n";
for (const auto& pair : *entry) {
stream << '"' << pair.first << "\" \"" << pair.second << '"' << '\n';
}
stream << "}\n";
}
return stream.str();
}
std::weak_ptr EntityLumpManager::Get(size_t index) {
return m_Entities[index];
}
void EntityLumpManager::Erase(size_t index) {
m_Entities.erase(m_Entities.begin() + index);
}
void EntityLumpManager::Insert(size_t index) {
m_Entities.emplace(m_Entities.begin() + index, std::make_shared());
}
size_t EntityLumpManager::Append() {
auto it = m_Entities.emplace(m_Entities.end(), std::make_shared());
return std::distance(m_Entities.begin(), it);
}
size_t EntityLumpManager::Length() {
return m_Entities.size();
}