/**
 * vim: set ts=4 :
 * ================================================================
 * SourceMod
 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
 * ================================================================
 *
 * This program is free software; you can redistribute it and/or 
 * modify it under the terms of the GNU General Public License, 
 * version 3.0, as published by the Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * As a special exception, AlliedModders LLC gives you permission to 
 * link the code of this program (as well as its derivative works) to 
 * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any 
 * Game MODs that run on software by the Valve Corporation.  You must 
 * obey the GNU General Public License in all respects for all other 
 * code used. Additionally, AlliedModders LLC grants this exception 
 * to all derivative works. AlliedModders LLC defines further 
 * exceptions, found in LICENSE.txt (as of this writing, version 
 * JULY-31-2007), or <http://www.sourcemod.net/license.php>.
 *
 * Version: $Id$
 */

#ifndef _INCLUDE_SOURCEMOD_BASEWORKER_H
#define _INCLUDE_SOURCEMOD_BASEWORKER_H

#include "sh_list.h"
#include "ThreadSupport.h"

#define SM_DEFAULT_THREADS_PER_FRAME	1

class BaseWorker;

//SW = Simple Wrapper
class SWThreadHandle : public IThreadHandle
{
	friend class BaseWorker;
public:
	SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread);
	IThread *GetThread();
public:
	//NOTE: We don't support this by default.
	//It's specific usage that'd require many mutexes
	virtual bool WaitForThread();
public:
	virtual void DestroyThis();
	virtual IThreadCreator *Parent();
	virtual void GetParams(ThreadParams *ptparams);
public:
	//Priorities not supported by default.
	virtual ThreadPriority GetPriority();
	virtual bool SetPriority(ThreadPriority prio);
public:
	virtual ThreadState GetState();
	virtual bool Unpause();
private:
	ThreadState m_state;
	ThreadParams m_params;
	IThreadCreator *m_parent;
	IThread *pThread;
};

class BaseWorker : public IThreadWorker
{
public:
	BaseWorker(IThreadWorkerCallbacks *hooks);
	virtual ~BaseWorker();
public:	//IWorker
	virtual unsigned int RunFrame();
	//Controls the worker
	virtual bool Pause();
	virtual bool Unpause();
	virtual bool Start();
	virtual bool Stop(bool flush_cancel);
	//Flushes out any remaining threads
	virtual unsigned int Flush(bool flush_cancel);
	//returns status and number of threads in queue
	virtual WorkerState GetStatus(unsigned int *numThreads);
public:	//IThreadCreator
	virtual void MakeThread(IThread *pThread);
	virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
	virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
	virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
public:	//BaseWorker
	virtual void AddThreadToQueue(SWThreadHandle *pHandle);
	virtual SWThreadHandle *PopThreadFromQueue();
	virtual void SetMaxThreadsPerFrame(unsigned int threads);
	virtual unsigned int GetMaxThreadsPerFrame();
protected:
	SourceHook::List<SWThreadHandle *> m_ThreadQueue;
	unsigned int m_perFrame;
	volatile WorkerState m_state;
	IThreadWorkerCallbacks *m_pHooks;
};

#endif //_INCLUDE_SOURCEMOD_BASEWORKER_H