#ifndef _INCLUDE_CSTRIKE_FORWARDS_H_ #define _INCLUDE_CSTRIKE_FORWARDS_H_ bool CreateWeaponPriceDetour(); bool CreateHandleBuyDetour(); bool CreateTerminateRoundDetour(); bool CreateCSWeaponDropDetour(); void RemoveWeaponPriceDetour(); void RemoveHandleBuyDetour(); void RemoveTerminateRoundDetour(); void RemoveCSWeaponDropDetour(); #if SOURCE_ENGINE == SE_CSGO bool SetWeaponPrice(int weaponID, int price); bool SetWeaponPrice(const char *weapon, int price); int CallPriceForwardCSGO(int client, const char *weapon); int CallPriceForwardCSGO(int client, const char *weapon, int price); #endif extern IServerGameEnts *gameents; extern IForward *g_pHandleBuyForward; extern IForward *g_pPriceForward; extern IForward *g_pTerminateRoundForward; extern IForward *g_pCSWeaponDropForward; extern int g_iPriceOffset; #endif //_INCLUDE_CSTRIKE_FORWARDS_H_