/** * vim: set ts=4 : * ============================================================================= * SourceMod Basefuncommands Plugin * Provides freeze and freezebomb functionality * * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ new g_FreezeSerial[MAXPLAYERS+1] = { 0, ... }; new g_FreezeBombSerial[MAXPLAYERS+1] = { 0, ... }; new g_FreezeTime[MAXPLAYERS+1] = { 0, ... }; new g_FreezeBombTime[MAXPLAYERS+1] = { 0, ... }; new Handle:g_Cvar_FreezeDuration = INVALID_HANDLE; new Handle:g_Cvar_FreezeBombTicks = INVALID_HANDLE; new Handle:g_Cvar_FreezeBombRadius = INVALID_HANDLE; new Handle:g_Cvar_FreezeBombMode = INVALID_HANDLE; FreezeClient(client, time) { if (g_FreezeSerial[client] != 0) { UnfreezeClient(client); return; } SetEntityMoveType(client, MOVETYPE_NONE); SetEntityRenderColor(client, 0, 128, 255, 192); new Float:vec[3]; GetClientEyePosition(client, vec); EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN); g_FreezeTime[client] = time; g_FreezeSerial[client] = ++ g_Serial_Gen; CreateTimer(1.0, Timer_Freeze, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS); } UnfreezeClient(client) { g_FreezeSerial[client] = 0; g_FreezeTime[client] = 0; if (IsClientInGame(client)) { new Float:vec[3]; GetClientAbsOrigin(client, vec); vec[2] += 10; GetClientEyePosition(client, vec); EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN); SetEntityMoveType(client, MOVETYPE_WALK); SetEntityRenderColor(client, 255, 255, 255, 255); } } CreateFreezeBomb(client) { if (g_FreezeBombSerial[client] != 0) { KillFreezeBomb(client); return; } g_FreezeBombTime[client] = GetConVarInt(g_Cvar_FreezeBombTicks); g_FreezeBombSerial[client] = ++g_Serial_Gen; CreateTimer(1.0, Timer_FreezeBomb, client | (g_Serial_Gen << 7), DEFAULT_TIMER_FLAGS); } KillFreezeBomb(client) { g_FreezeBombSerial[client] = 0; g_FreezeBombTime[client] = 0; if (IsClientInGame(client)) { SetEntityRenderColor(client, 255, 255, 255, 255); } } KillAllFreezes( ) { for(new i = 1; i <= MaxClients; i++) { if (g_FreezeSerial[i] != 0) { UnfreezeClient(i); } if (g_FreezeBombSerial[i] != 0) { KillFreezeBomb(i); } } } PerformFreeze(client, target, time) { FreezeClient(target, time); LogAction(client, target, "\"%L\" froze \"%L\"", client, target); } PerformFreezeBomb(client, target) { if (g_FreezeBombSerial[target] != 0) { KillFreezeBomb(target); LogAction(client, target, "\"%L\" removed a FreezeBomb on \"%L\"", client, target); } else { CreateFreezeBomb(target); LogAction(client, target, "\"%L\" set a FreezeBomb on \"%L\"", client, target); } } public Action:Timer_Freeze(Handle:timer, any:value) { new client = value & 0x7f; new serial = value >> 7; if (!IsClientInGame(client) || !IsPlayerAlive(client) || g_FreezeSerial[client] != serial) { UnfreezeClient(client); return Plugin_Stop; } if (g_FreezeTime[client] == 0) { UnfreezeClient(client); /* HintText doesn't work on Dark Messiah */ if (g_GameEngine != SOURCE_SDK_DARKMESSIAH) { PrintHintText(client, "You are now unfrozen."); } else { PrintCenterText(client, "You are now unfrozen."); } return Plugin_Stop; } if (g_GameEngine != SOURCE_SDK_DARKMESSIAH) { PrintHintText(client, "You will be unfrozen in %d seconds.", g_FreezeTime[client]); } else { PrintCenterText(client, "You will be unfrozen in %d seconds.", g_FreezeTime[client]); } g_FreezeTime[client]--; SetEntityMoveType(client, MOVETYPE_NONE); SetEntityRenderColor(client, 0, 128, 255, 135); new Float:vec[3]; GetClientAbsOrigin(client, vec); vec[2] += 10; TE_SetupGlowSprite(vec, g_GlowSprite, 0.95, 1.5, 50); TE_SendToAll(); return Plugin_Continue; } public Action:Timer_FreezeBomb(Handle:timer, any:value) { new client = value & 0x7f; new serial = value >> 7; if (!IsClientInGame(client) || !IsPlayerAlive(client) || g_FreezeBombSerial[client] != serial) { KillFreezeBomb(client); return Plugin_Stop; } new Float:vec[3]; GetClientEyePosition(client, vec); g_FreezeBombTime[client]--; if (g_FreezeBombTime[client] > 0) { new color; if (g_FreezeBombTime[client] > 1) { color = RoundToFloor(g_FreezeBombTime[client] * (255.0 / GetConVarFloat(g_Cvar_FreezeBombTicks))); EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN); } else { color = 0; EmitAmbientSound(SOUND_FINAL, vec, client, SNDLEVEL_RAIDSIREN); } SetEntityRenderColor(client, color, color, 255, 255); decl String:name[64]; GetClientName(client, name, sizeof(name)); PrintCenterTextAll("%t", "Till Explodes", name, g_FreezeBombTime[client]); GetClientAbsOrigin(client, vec); vec[2] += 10; TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0); TE_SendToAll(); TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_Cvar_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0); TE_SendToAll(); return Plugin_Continue; } else { TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, GetConVarInt(g_Cvar_FreezeBombRadius), 5000); TE_SendToAll(); EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN); KillFreezeBomb(client); FreezeClient(client, GetConVarInt(g_Cvar_FreezeDuration)); if (GetConVarInt(g_Cvar_FreezeBombMode) > 0) { new bool:teamOnly = ((GetConVarInt(g_Cvar_FreezeBombMode) == 1) ? true : false); for (new i = 1; i <= MaxClients; i++) { if (!IsClientInGame(i) || !IsPlayerAlive(i) || i == client) { continue; } if (teamOnly && GetClientTeam(i) != GetClientTeam(client)) { continue; } new Float:pos[3]; GetClientEyePosition(i, pos); new Float:distance = GetVectorDistance(vec, pos); if (distance > GetConVarFloat(g_Cvar_FreezeBombRadius)) { continue; } TE_SetupBeamPoints(vec, pos, g_BeamSprite2, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10); TE_SendToAll(); FreezeClient(i, GetConVarInt(g_Cvar_FreezeDuration)); } } return Plugin_Stop; } } public AdminMenu_Freeze(Handle:topmenu, TopMenuAction:action, TopMenuObject:object_id, param, String:buffer[], maxlength) { if (action == TopMenuAction_DisplayOption) { Format(buffer, maxlength, "%T", "Freeze player", param); } else if (action == TopMenuAction_SelectOption) { DisplayFreezeMenu(param); } } public AdminMenu_FreezeBomb(Handle:topmenu, TopMenuAction:action, TopMenuObject:object_id, param, String:buffer[], maxlength) { if (action == TopMenuAction_DisplayOption) { Format(buffer, maxlength, "%T", "FreezeBomb player", param); } else if (action == TopMenuAction_SelectOption) { DisplayFreezeBombMenu(param); } } DisplayFreezeMenu(client) { new Handle:menu = CreateMenu(MenuHandler_Freeze); decl String:title[100]; Format(title, sizeof(title), "%T:", "Freeze player", client); SetMenuTitle(menu, title); SetMenuExitBackButton(menu, true); AddTargetsToMenu(menu, client, true, true); DisplayMenu(menu, client, MENU_TIME_FOREVER); } DisplayFreezeBombMenu(client) { new Handle:menu = CreateMenu(MenuHandler_FreezeBomb); decl String:title[100]; Format(title, sizeof(title), "%T:", "FreezeBomb player", client); SetMenuTitle(menu, title); SetMenuExitBackButton(menu, true); AddTargetsToMenu(menu, client, true, true); DisplayMenu(menu, client, MENU_TIME_FOREVER); } public MenuHandler_Freeze(Handle:menu, MenuAction:action, param1, param2) { if (action == MenuAction_End) { CloseHandle(menu); } else if (action == MenuAction_Cancel) { if (param2 == MenuCancel_ExitBack && hTopMenu != INVALID_HANDLE) { DisplayTopMenu(hTopMenu, param1, TopMenuPosition_LastCategory); } } else if (action == MenuAction_Select) { decl String:info[32]; new userid, target; GetMenuItem(menu, param2, info, sizeof(info)); userid = StringToInt(info); if ((target = GetClientOfUserId(userid)) == 0) { PrintToChat(param1, "[SM] %t", "Player no longer available"); } else if (!CanUserTarget(param1, target)) { PrintToChat(param1, "[SM] %t", "Unable to target"); } else { new String:name[32]; GetClientName(target, name, sizeof(name)); PerformFreeze(param1, target, GetConVarInt(g_Cvar_FreezeDuration)); ShowActivity2(param1, "[SM] ", "%t", "Froze target", "_s", name); } /* Re-draw the menu if they're still valid */ if (IsClientInGame(param1) && !IsClientInKickQueue(param1)) { DisplayFreezeMenu(param1); } } } public MenuHandler_FreezeBomb(Handle:menu, MenuAction:action, param1, param2) { if (action == MenuAction_End) { CloseHandle(menu); } else if (action == MenuAction_Cancel) { if (param2 == MenuCancel_ExitBack && hTopMenu != INVALID_HANDLE) { DisplayTopMenu(hTopMenu, param1, TopMenuPosition_LastCategory); } } else if (action == MenuAction_Select) { decl String:info[32]; new userid, target; GetMenuItem(menu, param2, info, sizeof(info)); userid = StringToInt(info); if ((target = GetClientOfUserId(userid)) == 0) { PrintToChat(param1, "[SM] %t", "Player no longer available"); } else if (!CanUserTarget(param1, target)) { PrintToChat(param1, "[SM] %t", "Unable to target"); } else { new String:name[32]; GetClientName(target, name, sizeof(name)); PerformFreezeBomb(param1, target); ShowActivity2(param1, "[SM] ", "%t", "Toggled FreezeBomb on target", "_s", name); } /* Re-draw the menu if they're still valid */ if (IsClientInGame(param1) && !IsClientInKickQueue(param1)) { DisplayFreezeBombMenu(param1); } } } public Action:Command_Freeze(client, args) { if (args < 1) { ReplyToCommand(client, "[SM] Usage: sm_freeze <#userid|name> [time]"); return Plugin_Handled; } decl String:arg[65]; GetCmdArg(1, arg, sizeof(arg)); new seconds = GetConVarInt(g_Cvar_FreezeDuration); if (args > 1) { decl String:time[20]; GetCmdArg(2, time, sizeof(time)); if (StringToIntEx(time, seconds) == 0) { ReplyToCommand(client, "[SM] %t", "Invalid Amount"); return Plugin_Handled; } } decl String:target_name[MAX_TARGET_LENGTH]; decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml; if ((target_count = ProcessTargetString( arg, client, target_list, MAXPLAYERS, COMMAND_FILTER_ALIVE, target_name, sizeof(target_name), tn_is_ml)) <= 0) { ReplyToTargetError(client, target_count); return Plugin_Handled; } for (new i = 0; i < target_count; i++) { PerformFreeze(client, target_list[i], seconds); } if (tn_is_ml) { ShowActivity2(client, "[SM] ", "%t", "Froze target", target_name); } else { ShowActivity2(client, "[SM] ", "%t", "Froze target", "_s", target_name); } return Plugin_Handled; } public Action:Command_FreezeBomb(client, args) { if (args < 1) { ReplyToCommand(client, "[SM] Usage: sm_freezebomb <#userid|name>"); return Plugin_Handled; } decl String:arg[65]; GetCmdArg(1, arg, sizeof(arg)); decl String:target_name[MAX_TARGET_LENGTH]; decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml; if ((target_count = ProcessTargetString( arg, client, target_list, MAXPLAYERS, COMMAND_FILTER_ALIVE, target_name, sizeof(target_name), tn_is_ml)) <= 0) { ReplyToTargetError(client, target_count); return Plugin_Handled; } for (new i = 0; i < target_count; i++) { PerformFreezeBomb(client, target_list[i]); } if (tn_is_ml) { ShowActivity2(client, "[SM] ", "%t", "Toggled FreezeBomb on target", target_name); } else { ShowActivity2(client, "[SM] ", "%t", "Toggled FreezeBomb on target", "_s", target_name); } return Plugin_Handled; }