/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Basefuncommands Plugin
* Provides freeze and freezebomb functionality
*
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
new Handle:g_FreezeTimers[MAXPLAYERS+1];
new Handle:g_FreezeBombTimers[MAXPLAYERS+1];
new g_FreezeTracker[MAXPLAYERS+1];
new g_FreezeBombTracker[MAXPLAYERS+1];
new Handle:g_FreezeDuration = INVALID_HANDLE;
new Handle:g_FreezeBombTicks = INVALID_HANDLE;
new Handle:g_FreezeBombRadius = INVALID_HANDLE;
new Handle:g_FreezeBombMode = INVALID_HANDLE;
SetupIce()
{
RegAdminCmd("sm_freeze", Command_Freeze, ADMFLAG_SLAY, "sm_freeze <#userid|name> [time]");
RegAdminCmd("sm_freezebomb", Command_FreezeBomb, ADMFLAG_SLAY, "sm_freezebomb <#userid|name> [0/1]");
g_FreezeDuration = CreateConVar("sm_freeze_duration", "10.0", "Sets the default duration for sm_freeze and freezebomb victims", 0, true, 1.0, true, 120.0);
g_FreezeBombTicks = CreateConVar("sm_freezebomb_ticks", "10", "Sets how long the freezebomb fuse is.", 0, true, 5.0, true, 120.0);
g_FreezeBombRadius = CreateConVar("sm_freezebomb_radius", "600", "Sets the freezebomb blast radius.", 0, true, 50.0, true, 3000.0);
g_FreezeBombMode = CreateConVar("sm_freezebomb_mode", "0", "Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
}
FreezeClient(client, time)
{
if (g_FreezeTimers[client] != INVALID_HANDLE)
{
UnfreezeClient(client);
}
SetEntityMoveType(client, MOVETYPE_NONE);
SetEntityRenderColor(client, 0, 128, 255, 192);
new Float:vec[3];
GetClientEyePosition(client, vec);
EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
g_FreezeTimers[client] = CreateTimer(1.0, Timer_Freeze, client, TIMER_REPEAT);
g_FreezeTracker[client] = time;
}
UnfreezeClient(client)
{
KillFreezeTimer(client);
new Float:vec[3];
GetClientAbsOrigin(client, vec);
vec[2] += 10;
GetClientEyePosition(client, vec);
EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
SetEntityMoveType(client, MOVETYPE_WALK);
SetEntityRenderColor(client, 255, 255, 255, 255);
}
KillFreezeTimer(client)
{
KillTimer(g_FreezeTimers[client]);
g_FreezeTimers[client] = INVALID_HANDLE;
}
CreateFreezeBomb(client)
{
g_FreezeBombTimers[client] = CreateTimer(1.0, Timer_FreezeBomb, client, TIMER_REPEAT);
g_FreezeBombTracker[client] = GetConVarInt(g_FreezeBombTicks);
}
KillFreezeBomb(client)
{
KillTimer(g_FreezeBombTimers[client]);
g_FreezeBombTimers[client] = INVALID_HANDLE;
SetEntityRenderColor(client, 255, 255, 255, 255);
}
KillAllFreezes()
{
new maxclients = GetMaxClients();
for (new i = 1; i <= maxclients; i++)
{
if (g_FreezeTimers[i] != INVALID_HANDLE)
{
if(IsClientInGame(i))
{
UnfreezeClient(i);
}
else
{
KillFreezeTimer(i);
}
}
if (g_FreezeBombTimers[i] != INVALID_HANDLE)
{
KillFreezeBomb(i);
}
}
}
PerformFreeze(client, target, time)
{
FreezeClient(target, time);
LogAction(client, target, "\"%L\" froze \"%L\"", client, target);
}
PerformFreezeBomb(client, target, toggle)
{
switch (toggle)
{
case (2):
{
if (g_FreezeBombTimers[target] == INVALID_HANDLE)
{
CreateFreezeBomb(target);
LogAction(client, target, "\"%L\" set a FreezeBomb on \"%L\"", client, target);
}
else
{
KillFreezeBomb(target);
LogAction(client, target, "\"%L\" removed a FreezeBomb on \"%L\"", client, target);
}
}
case (1):
{
if (g_FreezeBombTimers[target] == INVALID_HANDLE)
{
CreateFreezeBomb(target);
LogAction(client, target, "\"%L\" set a FreezeBomb on \"%L\"", client, target);
}
}
case (0):
{
if (g_FreezeBombTimers[target] != INVALID_HANDLE)
{
KillFreezeBomb(target);
LogAction(client, target, "\"%L\" removed a FreezeBomb on \"%L\"", client, target);
}
}
}
}
public Action:Timer_Freeze(Handle:timer, any:client)
{
if (!IsClientInGame(client))
{
KillFreezeTimer(client);
return Plugin_Handled;
}
if (!IsPlayerAlive(client))
{
UnfreezeClient(client);
return Plugin_Handled;
}
g_FreezeTracker[client]--;
SetEntityMoveType(client, MOVETYPE_NONE);
SetEntityRenderColor(client, 0, 128, 255, 135);
new Float:vec[3];
GetClientAbsOrigin(client, vec);
vec[2] += 10;
TE_SetupGlowSprite(vec, g_GlowSprite, 0.95, 1.5, 50);
TE_SendToAll();
if (g_FreezeTracker[client] == 0)
{
UnfreezeClient(client);
}
return Plugin_Handled;
}
public Action:Timer_FreezeBomb(Handle:timer, any:client)
{
if (!IsClientInGame(client) || !IsPlayerAlive(client))
{
KillFreezeBomb(client);
return Plugin_Handled;
}
g_FreezeBombTracker[client]--;
new Float:vec[3];
GetClientEyePosition(client, vec);
if (g_FreezeBombTracker[client] > 0)
{
new color;
if (g_FreezeBombTracker[client] > 1)
{
color = RoundToFloor(g_FreezeBombTracker[client] * (255.0 / GetConVarFloat(g_FreezeBombTicks)));
EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);
}
else
{
color = 0;
EmitAmbientSound(SOUND_FINAL, vec, client, SNDLEVEL_RAIDSIREN);
}
SetEntityRenderColor(client, color, color, 255, 255);
decl String:name[64];
GetClientName(client, name, sizeof(name));
PrintCenterTextAll("%t", "Till Explodes", name, g_FreezeBombTracker[client]);
GetClientAbsOrigin(client, vec);
vec[2] += 10;
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
TE_SendToAll();
TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
TE_SendToAll();
}
else
{
TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, GetConVarInt(g_FreezeBombRadius), 5000);
TE_SendToAll();
EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
KillFreezeBomb(client);
FreezeClient(client, GetConVarInt(g_FreezeDuration));
if (GetConVarInt(g_FreezeBombMode) > 0)
{
new teamOnly = ((GetConVarInt(g_FreezeBombMode) == 1) ? true : false);
new maxClients = GetMaxClients();
for (new i = 1; i < maxClients; i++)
{
if (!IsClientInGame(i) || !IsPlayerAlive(i) || i == client)
{
continue;
}
if (teamOnly && GetClientTeam(i) != GetClientTeam(client))
{
continue;
}
new Float:pos[3];
GetClientEyePosition(i, pos);
new Float:distance = GetVectorDistance(vec, pos);
if (distance > GetConVarFloat(g_FreezeBombRadius))
{
continue;
}
TE_SetupBeamPoints(vec, pos, g_BeamSprite2, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
TE_SendToAll();
FreezeClient(i, GetConVarInt(g_FreezeDuration));
}
}
}
return Plugin_Handled;
}
public AdminMenu_Freeze(Handle:topmenu,
TopMenuAction:action,
TopMenuObject:object_id,
param,
String:buffer[],
maxlength)
{
if (action == TopMenuAction_DisplayOption)
{
Format(buffer, maxlength, "%T", "Freeze player", param);
}
else if (action == TopMenuAction_SelectOption)
{
DisplayFreezeMenu(param);
}
}
public AdminMenu_FreezeBomb(Handle:topmenu,
TopMenuAction:action,
TopMenuObject:object_id,
param,
String:buffer[],
maxlength)
{
if (action == TopMenuAction_DisplayOption)
{
Format(buffer, maxlength, "%T", "FreezeBomb player", param);
}
else if (action == TopMenuAction_SelectOption)
{
DisplayFreezeBombMenu(param);
}
}
DisplayFreezeMenu(client)
{
new Handle:menu = CreateMenu(MenuHandler_Freeze);
decl String:title[100];
Format(title, sizeof(title), "%T:", "Freeze player", client);
SetMenuTitle(menu, title);
SetMenuExitBackButton(menu, true);
AddTargetsToMenu(menu, client, true, true);
DisplayMenu(menu, client, MENU_TIME_FOREVER);
}
DisplayFreezeBombMenu(client)
{
new Handle:menu = CreateMenu(MenuHandler_FreezeBomb);
decl String:title[100];
Format(title, sizeof(title), "%T:", "FreezeBomb player", client);
SetMenuTitle(menu, title);
SetMenuExitBackButton(menu, true);
AddTargetsToMenu(menu, client, true, true);
DisplayMenu(menu, client, MENU_TIME_FOREVER);
}
public MenuHandler_Freeze(Handle:menu, MenuAction:action, param1, param2)
{
if (action == MenuAction_End)
{
CloseHandle(menu);
}
else if (action == MenuAction_Cancel)
{
if (param2 == MenuCancel_ExitBack && hTopMenu != INVALID_HANDLE)
{
DisplayTopMenu(hTopMenu, param1, TopMenuPosition_LastCategory);
}
}
else if (action == MenuAction_Select)
{
decl String:info[32];
new userid, target;
GetMenuItem(menu, param2, info, sizeof(info));
userid = StringToInt(info);
if ((target = GetClientOfUserId(userid)) == 0)
{
PrintToChat(param1, "[SM] %t", "Player no longer available");
}
else if (!CanUserTarget(param1, target))
{
PrintToChat(param1, "[SM] %t", "Unable to target");
}
else
{
new String:name[32];
GetClientName(target, name, sizeof(name));
PerformFreeze(param1, target, GetConVarInt(g_FreezeDuration));
ShowActivity2(param1, "[SM] ", "%t", "Froze target", "_s", name);
}
/* Re-draw the menu if they're still valid */
if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
{
DisplayFreezeMenu(param1);
}
}
}
public MenuHandler_FreezeBomb(Handle:menu, MenuAction:action, param1, param2)
{
if (action == MenuAction_End)
{
CloseHandle(menu);
}
else if (action == MenuAction_Cancel)
{
if (param2 == MenuCancel_ExitBack && hTopMenu != INVALID_HANDLE)
{
DisplayTopMenu(hTopMenu, param1, TopMenuPosition_LastCategory);
}
}
else if (action == MenuAction_Select)
{
decl String:info[32];
new userid, target;
GetMenuItem(menu, param2, info, sizeof(info));
userid = StringToInt(info);
if ((target = GetClientOfUserId(userid)) == 0)
{
PrintToChat(param1, "[SM] %t", "Player no longer available");
}
else if (!CanUserTarget(param1, target))
{
PrintToChat(param1, "[SM] %t", "Unable to target");
}
else
{
new String:name[32];
GetClientName(target, name, sizeof(name));
PerformFreezeBomb(param1, target, 2);
ShowActivity2(param1, "[SM] ", "%t", "Toggled FreezeBomb on target", "_s", name);
}
/* Re-draw the menu if they're still valid */
if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
{
DisplayFreezeBombMenu(param1);
}
}
}
public Action:Command_Freeze(client, args)
{
if (args < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_freeze <#userid|name> [time]");
return Plugin_Handled;
}
decl String:arg[65];
GetCmdArg(1, arg, sizeof(arg));
new seconds = GetConVarInt(g_FreezeDuration);
if (args > 1)
{
decl String:time[20];
GetCmdArg(2, time, sizeof(time));
if (StringToIntEx(time, seconds) == 0)
{
ReplyToCommand(client, "[SM] %t", "Invalid Amount");
return Plugin_Handled;
}
}
decl String:target_name[MAX_TARGET_LENGTH];
decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
if ((target_count = ProcessTargetString(
arg,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (new i = 0; i < target_count; i++)
{
PerformFreeze(client, target_list[i], seconds);
}
if (tn_is_ml)
{
ShowActivity2(client, "[SM] ", "%t", "Froze target", target_name);
}
else
{
ShowActivity2(client, "[SM] ", "%t", "Froze target", "_s", target_name);
}
return Plugin_Handled;
}
public Action:Command_FreezeBomb(client, args)
{
if (args < 1)
{
ReplyToCommand(client, "[SM] Usage: sm_freezebomb <#userid|name> [0/1]");
return Plugin_Handled;
}
decl String:arg[65];
GetCmdArg(1, arg, sizeof(arg));
new toggle = 2;
if (args > 1)
{
decl String:arg2[2];
GetCmdArg(2, arg2, sizeof(arg2));
if (arg2[0])
{
toggle = 1;
}
else
{
toggle = 0;
}
}
decl String:target_name[MAX_TARGET_LENGTH];
decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
if ((target_count = ProcessTargetString(
arg,
client,
target_list,
MAXPLAYERS,
COMMAND_FILTER_ALIVE,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
ReplyToTargetError(client, target_count);
return Plugin_Handled;
}
for (new i = 0; i < target_count; i++)
{
PerformFreezeBomb(client, target_list[i], toggle);
}
if (tn_is_ml)
{
ShowActivity2(client, "[SM] ", "%t", "Toggled FreezeBomb on target", target_name);
}
else
{
ShowActivity2(client, "[SM] ", "%t", "Toggled FreezeBomb on target", "_s", target_name);
}
return Plugin_Handled;
}