"Games" { "#default" { "Offsets" { "EndTouch" { "windows" "104" "linux" "105" "mac" "105" } "FireBullets" { "windows" "117" "linux" "118" "mac" "118" } "GetMaxHealth" { "windows" "121" "linux" "122" "mac" "122" } "GroundEntChanged" { "windows" "175" "linux" "177" "mac" "177" } "OnTakeDamage" { "windows" "65" "linux" "66" "mac" "66" } "PreThink" { "windows" "357" "linux" "358" "mac" "358" } "PostThink" { "windows" "358" "linux" "359" "mac" "359" } "Reload" { "windows" "281" "linux" "282" "mac" "282" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "102" "linux" "103" "mac" "103" } "Think" { "windows" "49" "linux" "50" "mac" "50" } "Touch" { "windows" "103" "linux" "104" "mac" "104" } "TraceAttack" { "windows" "63" "linux" "64" "mac" "64" } "Use" { "windows" "101" "linux" "102" "mac" "102" } "VPhysicsUpdate" { "windows" "154" "linux" "155" "mac" "155" } "Weapon_CanSwitchTo" { "windows" "282" "linux" "283" "mac" "283" } "Weapon_CanUse" { "windows" "276" "linux" "277" "mac" "277" } "Weapon_Drop" { "windows" "279" "linux" "280" "mac" "280" } "Weapon_Equip" { "windows" "277" "linux" "278" "mac" "278" } "Weapon_Switch" { "windows" "280" "linux" "281" "mac" "281" } } } "#default" { "Offsets" { "EntityListeners" { "windows" "196644" "linux" "196644" "mac" "196644" } } } }