"Games" { /* Zombie Master 1.1.3 */ "zombie_master" { "Offsets" { /* CBasePlayer */ "GiveNamedItem" { "windows" "329" "linux" "330" } "RemovePlayerItem" { "windows" "226" "linux" "227" } "Weapon_GetSlot" { "windows" "224" "linux" "225" } "Ignite" { "windows" "188" "linux" "189" } "Extinguish" { "windows" "189" "linux" "190" } "Teleport" { "windows" "98" "linux" "99" } "CommitSuicide" { "windows" "357" "linux" "358" } "GetVelocity" { "windows" "126" "linux" "127" } "EyeAngles" { "windows" "118" "linux" "119" } "DispatchKeyValue" { "windows" "31" "linux" "30" } "DispatchKeyValueFloat" { "windows" "30" "linux" "31" } "DispatchKeyValueVector" { "windows" "29" "linux" "32" } "AcceptInput" { "windows" "35" "linux" "36" } "SetEntityModel" { "windows" "25" "linux" "26" } "s_pTempEntities" { "windows" "30" } "g_pGameRules" { "windows" "7" } "WeaponEquip" { "windows" "198" "linux" "199" } "Activate" { "windows" "32" "linux" "33" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x55\x8B\xEC\x51\x89\x4D\xFC\x8B\x45\xFC\xC7\x00\x2A\x2A\x2A\x2A\x8B\x4D\xFC\x8B\x55\x08\x89\x51\x04\x8B\x45\xFC\x8B\x0D\x2A\x2A" } "DispatchSpawn" { "library" "server" "linux" "@_Z13DispatchSpawnP11CBaseEntity" "windows" "\x55\x8B\xEC\x83\xEC\x20\x83\x7D\x08\x00\x0F\x84\x95\x01\x00\x00\xA1\x2A\x2A\x2A\x2A\x50\x8D\x4D\xF0\xE8\x2A\x2A\x2A\x2A\x8D\x4D" } "CreateEntityByName" { "library" "server" "linux" "@_Z18CreateEntityByNamePKci" "windows" "\x55\x8B\xEC\x83\xEC\x0C\x83\x7D\x0C\xFF\x74\x39\x8B\x45\x0C\x50\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x11\x8B\x0D\x2A\x2A\x2A\x2A\xFF\x52" } "FindEntityByClassname" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x10\x89\x4D\xF4\x83\x7D\x08\x00\x74\x1C\x8B\x45\x08\x8B\x10\x8B\x4D\x08\xFF\x52\x08\x50\x8B\x4D\xF4\xE8\x2A\x2A\x2A\x2A\x8B\x40\x0C\x89\x45\x\xF0\xEB\x0B\x8B\x4D\xF4\xE8\x2A\x2A\x2A\x2A\x89\x45\xF0\x8B\x4D\xF0\x89\x4D\xFC\xEB\x09\x8B\x55\xFC\x8B\x42\x0C\x89\x45\xFC\x83\x7D\xFC\x00\x74\x38\x8B\x4D\xFC\x8B\x11\x89" "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" } "CreateGameRulesObject" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x10\xA1\x2A\x2A\x2A\x2A\x89\x45\xF4\x8B\x4D\xF4\x89\x4D\xF8\x83\x7D\xF8\x00" } "g_pGameRules" { "library" "server" "linux" "@g_pGameRules" } } } }