/** * vim: set ts=4 : * ============================================================================= * SourceMod SDKTools Extension * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_VSOUND_H_ #define _INCLUDE_SOURCEMOD_VSOUND_H_ #include #include "extension.h" #include "CellRecipientFilter.h" #define NORMAL_SOUND_HOOK 0 #define AMBIENT_SOUND_HOOK 1 typedef SourceHook::List::iterator SoundHookIter; class SoundHooks : public IPluginsListener { public: //IPluginsListener void OnPluginUnloaded(IPlugin *plugin); public: void Initialize(); void Shutdown(); void AddHook(int type, IPluginFunction *pFunc); bool RemoveHook(int type, IPluginFunction *pFunc); void OnEmitAmbientSound(int entindex, const Vector &pos, const char *samp, float vol, soundlevel_t soundlevel, int fFlags, int pitch, float delay); void OnEmitSound(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume, soundlevel_t iSoundlevel, int iFlags, int iPitch, const Vector *pOrigin, const Vector *pDirection, CUtlVector *pUtlVecOrigins, bool bUpdatePositions, float soundtime, int speakerentity); void OnEmitSound2(IRecipientFilter& filter, int iEntIndex, int iChannel, const char *pSample, float flVolume, float flAttenuation, int iFlags, int iPitch, const Vector *pOrigin, const Vector *pDirection, CUtlVector *pUtlVecOrigins, bool bUpdatePositions, float soundtime, int speakerentity); private: size_t _FillInPlayers(int *pl_array, IRecipientFilter *pFilter); void _IncRefCounter(int type); void _DecRefCounter(int type); private: SourceHook::List m_AmbientFuncs; SourceHook::List m_NormalFuncs; size_t m_NormalCount; size_t m_AmbientCount; }; extern SoundHooks s_SoundHooks; #endif //_INCLUDE_SOURCEMOD_VSOUND_H_