/** * vim: set ts=4 : * ================================================================ * SourceMod * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ================================================================ * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License, * version 3.0, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to * link the code of this program (as well as its derivative works) to * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any * Game MODs that run on software by the Valve Corporation. You must * obey the GNU General Public License in all respects for all other * code used. Additionally, AlliedModders LLC grants this exception * to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version * JULY-31-2007), or . * * Version: $Id$ */ #include #include class CellArray { public: CellArray(size_t blocksize) : m_Data(NULL), m_BlockSize(blocksize), m_AllocSize(0), m_Size(0) { } ~CellArray() { free(m_Data); } size_t size() const { return m_Size; } cell_t *push() { if (!GrowIfNeeded(1)) { return NULL; } cell_t *arr = &m_Data[m_Size * m_BlockSize]; m_Size++; return arr; } cell_t *at(size_t b) const { return &m_Data[b * m_BlockSize]; } size_t blocksize() const { return m_BlockSize; } void clear() { m_Size = 0; } bool swap(size_t item1, size_t item2) { /* Make sure there is extra space available */ if (!GrowIfNeeded(1)) { return false; } cell_t *pri = at(item1); cell_t *alt = at(item2); /* Get our temporary array 1 after the limit */ cell_t *temp = &m_Data[m_Size * m_BlockSize]; memcpy(temp, pri, sizeof(cell_t) * m_BlockSize); memcpy(pri, alt, sizeof(cell_t) * m_BlockSize); memcpy(alt, temp, sizeof(cell_t) * m_BlockSize); return true; } void remove(size_t index) { /* If we're at the end, take the easy way out */ if (index == m_Size - 1) { m_Size--; return; } /* Otherwise, it's time to move stuff! */ size_t remaining_indexes = (m_Size - 1) - index; cell_t *src = at(index + 1); cell_t *dest = at(index); memmove(dest, src, sizeof(cell_t) * m_BlockSize * remaining_indexes); m_Size--; } cell_t *insert_at(size_t index) { /* Make sure it'll fit */ if (!GrowIfNeeded(1)) { return NULL; } /* move everything up */ cell_t *src = at(index); cell_t *dst = at(index + 1); memmove(dst, src, sizeof(cell_t) * m_BlockSize * m_Size); m_Size++; return src; } bool resize(size_t count) { if (count <= m_Size) { m_Size = count; return true; } if(!GrowIfNeeded(count - m_Size)) { return false; } m_Size = count; return true; } private: bool GrowIfNeeded(size_t count) { /* Shortcut out if we can store this */ if (m_Size + count <= m_AllocSize) { return true; } /* Set a base allocation size of 8 items */ if (!m_AllocSize) { m_AllocSize = 8; } /* If it's not enough, keep doubling */ while (m_Size + count > m_AllocSize) { m_AllocSize *= 2; } /* finally, allocate the new block */ if (m_Data) { m_Data = (cell_t *)realloc(m_Data, sizeof(cell_t) * m_BlockSize * m_AllocSize); } else { m_Data = (cell_t *)malloc(sizeof(cell_t) * m_BlockSize * m_AllocSize); } return (m_Data != NULL); } private: cell_t *m_Data; size_t m_BlockSize; size_t m_AllocSize; size_t m_Size; };