/**
* vim: set ts=4 :
* =============================================================================
* Source SDK Hooks Extension
* Copyright (C) 2010-2012 Nicholas Hastings
* Copyright (C) 2009-2010 Erik Minekus
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#include "extension.h"
#include "natives.h"
#include
#include
#include
using namespace SourceMod;
SH_DECL_MANUALEXTERN1(OnTakeDamage, int, CTakeDamageInfoHack &);
SH_DECL_MANUALEXTERN3_void(Weapon_Drop, CBaseCombatWeapon *, const Vector *, const Vector *);
cell_t Native_Hook(IPluginContext *pContext, const cell_t *params)
{
int entity = (int)params[1];
SDKHookType type = (SDKHookType)params[2];
IPluginFunction *callback = pContext->GetFunctionById(params[3]);
HookReturn ret = g_Interface.Hook(entity, type, callback);
switch (ret)
{
case HookRet_InvalidEntity:
pContext->ThrowNativeError("Entity %d is invalid", entity);
break;
case HookRet_InvalidHookType:
pContext->ThrowNativeError("Invalid hook type specified");
break;
case HookRet_NotSupported:
pContext->ThrowNativeError("Hook type not supported on this game");
break;
case HookRet_BadEntForHookType:
{
CBaseEntity *pEnt = gamehelpers->ReferenceToEntity(params[1]);
const char *pClassname = pEnt ? gamehelpers->GetEntityClassname(pEnt) : NULL;
if (!pClassname)
{
pContext->ThrowNativeError("Hook type not valid for this type of entity (%i).", entity);
}
else
{
pContext->ThrowNativeError("Hook type not valid for this type of entity (%i/%s)", entity, pClassname);
}
break;
}
}
return 0;
}
cell_t Native_HookEx(IPluginContext *pContext, const cell_t *params)
{
int entity = (int)params[1];
SDKHookType type = (SDKHookType)params[2];
IPluginFunction *callback = pContext->GetFunctionById(params[3]);
HookReturn ret = g_Interface.Hook(entity, type, callback);
if (ret == HookRet_Successful)
return true;
return false;
}
cell_t Native_Unhook(IPluginContext *pContext, const cell_t *params)
{
int entity = (int)params[1];
SDKHookType type = (SDKHookType)params[2];
IPluginFunction *callback = pContext->GetFunctionById(params[3]);
g_Interface.Unhook(entity, type, callback);
return 0;
}
cell_t Native_TakeDamage(IPluginContext *pContext, const cell_t *params)
{
CBaseEntity *pVictim = gamehelpers->ReferenceToEntity(params[1]);
if (!pVictim)
return pContext->ThrowNativeError("Invalid entity index %d for victim", params[1]);
CBaseEntity *pInflictor = gamehelpers->ReferenceToEntity(params[2]);
if (!pInflictor)
return pContext->ThrowNativeError("Invalid entity index %d for inflictor", params[2]);
CBaseEntity *pAttacker;
if (params[3] != -1)
{
pAttacker = gamehelpers->ReferenceToEntity(params[3]);
if (!pAttacker)
{
return pContext->ThrowNativeError("Invalid entity index %d for attackerr", params[3]);
}
}
else
{
pAttacker = NULL;
}
float flDamage = sp_ctof(params[4]);
int iDamageType = params[5];
CBaseEntity *pWeapon;
if (params[6] != -1)
{
pWeapon = gamehelpers->ReferenceToEntity(params[6]);
if (!pWeapon)
{
return pContext->ThrowNativeError("Invalid entity index %d for weapon", params[6]);
}
}
else
{
pWeapon = NULL;
}
cell_t *addr;
int err;
if ((err = pContext->LocalToPhysAddr(params[7], &addr)) != SP_ERROR_NONE)
{
return pContext->ThrowNativeError("Could not read damageForce vector");
}
Vector vecDamageForce;
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
{
vecDamageForce.Init(sp_ctof(addr[0]), sp_ctof(addr[1]), sp_ctof(addr[2]));
}
else
{
vecDamageForce.Init();
}
if ((err = pContext->LocalToPhysAddr(params[8], &addr)) != SP_ERROR_NONE)
{
return pContext->ThrowNativeError("Could not read damagePosition vector");
}
Vector vecDamagePosition;
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
{
vecDamagePosition.Init(sp_ctof(addr[0]), sp_ctof(addr[1]), sp_ctof(addr[2]));
}
else
{
vecDamagePosition = vec3_origin;
}
CTakeDamageInfoHack info(pInflictor, pAttacker, flDamage, iDamageType, pWeapon, vecDamageForce, vecDamagePosition);
if (params[0] < 9 || params[9] != 0)
{
SH_MCALL(pVictim, OnTakeDamage)((CTakeDamageInfoHack&)info);
}
else
{
static ICallWrapper *pCall = nullptr;
if (!pCall)
{
int offset;
if (!g_pGameConf->GetOffset("OnTakeDamage", &offset))
{
return pContext->ThrowNativeError("Could not find OnTakeDamage offset");
}
PassInfo pass[2];
pass[0].type = PassType_Object;
pass[0].size = sizeof(CTakeDamageInfoHack &);
pass[0].flags = PASSFLAG_BYREF | PASSFLAG_OCTOR;
pass[1].type = PassType_Basic;
pass[1].size = sizeof(int);
pass[1].flags = PASSFLAG_BYVAL;
pCall = g_pBinTools->CreateVCall(offset, 0, 0, &pass[1], &pass[0], 1);
}
// Can't ArgBuffer here until we upgrade our Clang version on the Linux builder
unsigned char vstk[sizeof(CBaseEntity *) + sizeof(CTakeDamageInfoHack &)];
unsigned char* vptr = vstk;
*(CBaseEntity **)vptr = pVictim;
vptr += sizeof(CBaseEntity *);
*(CTakeDamageInfoHack *&)vptr = info;
int ret;
pCall->Execute(vstk, &ret);
}
return 0;
}
cell_t Native_DropWeapon(IPluginContext *pContext, const cell_t *params)
{
CBaseEntity *pPlayer = gamehelpers->ReferenceToEntity(params[1]);
if (!pPlayer)
return pContext->ThrowNativeError("Invalid client index %d", params[1]);
IGamePlayer *pGamePlayer = playerhelpers->GetGamePlayer(gamehelpers->ReferenceToIndex(params[1]));
if (!pGamePlayer || !pGamePlayer->IsInGame())
return pContext->ThrowNativeError("Client index %d not in game", params[1]);
CBaseEntity *pWeapon = gamehelpers->ReferenceToEntity(params[2]);
if (!pWeapon)
return pContext->ThrowNativeError("Invalid entity index %d for weapon", params[2]);
IServerUnknown *pUnk = (IServerUnknown *)pWeapon;
IServerNetworkable *pNet = pUnk->GetNetworkable();
if (!UTIL_ContainsDataTable(pNet->GetServerClass()->m_pTable, "DT_BaseCombatWeapon"))
return pContext->ThrowNativeError("Entity index %d is not a weapon", params[2]);
sm_sendprop_info_t spi;
if (!gamehelpers->FindSendPropInfo("CBaseCombatWeapon", "m_hOwnerEntity", &spi))
return pContext->ThrowNativeError("Invalid entity index %d for weapon", params[2]);
CBaseHandle &hndl = *(CBaseHandle *)((uint8_t *)pWeapon + spi.actual_offset);
if (params[1] != hndl.GetEntryIndex())
return pContext->ThrowNativeError("Weapon %d is not owned by client %d", params[2], params[1]);
Vector vecTarget;
cell_t *addr;
int err;
if ((err = pContext->LocalToPhysAddr(params[3], &addr)) != SP_ERROR_NONE)
{
return pContext->ThrowNativeError("Could not read vecTarget vector");
}
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
{
vecTarget = Vector(
sp_ctof(addr[0]),
sp_ctof(addr[1]),
sp_ctof(addr[2]));
}
else
{
SH_MCALL(pPlayer, Weapon_Drop)((CBaseCombatWeapon *)pWeapon, NULL, NULL);
return 0;
}
Vector vecVelocity;
Vector *pVecVelocity = nullptr;
if ((err = pContext->LocalToPhysAddr(params[4], &addr)) != SP_ERROR_NONE)
{
return pContext->ThrowNativeError("Could not read vecVelocity vector");
}
if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
{
vecVelocity = Vector(
sp_ctof(addr[0]),
sp_ctof(addr[1]),
sp_ctof(addr[2]));
pVecVelocity = &vecVelocity;
}
if (params[0] < 5 || params[5] != 0)
{
SH_MCALL(pPlayer, Weapon_Drop)((CBaseCombatWeapon*)pWeapon, &vecTarget, pVecVelocity);
}
else
{
static ICallWrapper* pCall = nullptr;
if (!pCall)
{
int offset;
if (!g_pGameConf->GetOffset("Weapon_Drop", &offset))
{
return pContext->ThrowNativeError("Could not find Weapon_Drop offset");
}
PassInfo pass[3];
pass[0].type = PassType_Basic;
pass[0].size = sizeof(CBaseEntity *);
pass[0].flags = PASSFLAG_BYVAL;
pass[1].type = PassType_Basic;
pass[1].size = sizeof(Vector *);
pass[1].flags = PASSFLAG_BYVAL;
pass[2].type = PassType_Basic;
pass[2].size = sizeof(Vector *);
pass[2].flags = PASSFLAG_BYVAL;
pCall = g_pBinTools->CreateVCall(offset, 0, 0, nullptr, pass, 3);
}
pCall->Execute(ArgBuffer(pPlayer, pWeapon, &vecTarget, pVecVelocity), nullptr);
}
return 0;
}