/** * vim: set ts=4 : * ============================================================================= * SourceMod Counter-Strike:Source Extension * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "extension.h" #include "RegNatives.h" #define REGISTER_NATIVE_ADDR(name, code) \ void *addr; \ if (!g_pGameConf->GetMemSig(name, &addr)) \ { \ return pContext->ThrowNativeError("Failed to locate function"); \ } \ code; \ g_RegNatives.Register(pWrapper); inline CBaseEntity *GetCBaseEntity(int num, bool onlyPlayers) { edict_t *pEdict = engine->PEntityOfEntIndex(num); if (!pEdict || pEdict->IsFree()) { return NULL; } if (num > 0 && num < playerhelpers->GetMaxClients()) { IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict); if (!pPlayer || !pPlayer->IsConnected()) { return NULL; } } else if (onlyPlayers) { return NULL; } IServerUnknown *pUnk; if ((pUnk=pEdict->GetUnknown()) == NULL) { return NULL; } return pUnk->GetBaseEntity(); } // native TF2_Burn(client) cell_t TF2_Burn(IPluginContext *pContext, const cell_t *params) { static ICallWrapper *pWrapper = NULL; // CTFPlayerShared::Burn(CTFPlayer*) if (!pWrapper) { REGISTER_NATIVE_ADDR("Burn", PassInfo pass[1]; \ pass[0].flags = PASSFLAG_BYVAL; \ pass[0].size = sizeof(CBaseEntity *); \ pass[0].type = PassType_Basic; \ pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 1)) } CBaseEntity *pEntity; if (!(pEntity=GetCBaseEntity(params[1], true))) { return pContext->ThrowNativeError("Client index %d is not valid", params[1]); } void *obj = (void *)((uint8_t *)pEntity + playerSharedOffset->GetOffset()); unsigned char vstk[sizeof(void *) + sizeof(CBaseEntity *)]; unsigned char *vptr = vstk; *(void **)vptr = obj; vptr += sizeof(void *); *(CBaseEntity **)vptr = pEntity; pWrapper->Execute(vstk, NULL); return 1; } // native TF2_Invuln(client, bool:something, bool:anothersomething) cell_t TF2_Invuln(IPluginContext *pContext, const cell_t *params) { static ICallWrapper *pWrapper = NULL; //CTFPlayerShared::SetInvulnerable(bool, bool) if (!pWrapper) { REGISTER_NATIVE_ADDR("Invuln", PassInfo pass[2]; \ pass[0].flags = PASSFLAG_BYVAL; \ pass[0].size = sizeof(bool); \ pass[0].type = PassType_Basic; \ pass[1].flags = PASSFLAG_BYVAL; \ pass[1].size = sizeof(bool); \ pass[1].type = PassType_Basic; \ pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 2)) } CBaseEntity *pEntity; if (!(pEntity=GetCBaseEntity(params[1], true))) { return pContext->ThrowNativeError("Client index %d is not valid", params[1]); } void *obj = (void *)((uint8_t *)pEntity + playerSharedOffset->GetOffset()); unsigned char vstk[sizeof(void *) + 2*sizeof(bool)]; unsigned char *vptr = vstk; *(void **)vptr = obj; vptr += sizeof(bool); *(bool *)vptr = !!params[2]; vptr += sizeof(bool); *(bool *)vptr = !!params[3]; pWrapper->Execute(vstk, NULL); return 1; } sp_nativeinfo_t g_TFNatives[] = { {"TF2_Burn", TF2_Burn}, {"TF2_Invuln", TF2_Invuln}, {NULL, NULL} };