/** * vim: set ts=4 : * ============================================================================= * SourceMod Nextmap Plugin * Adds sm_nextmap cvar for changing map and nextmap chat trigger. * * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #pragma semicolon 1 #include #include "include/nextmap.inc" public Plugin:myinfo = { name = "Nextmap", author = "AlliedModders LLC", description = "Provides nextmap and sm_nextmap", version = SOURCEMOD_VERSION, url = "http://www.sourcemod.net/" }; new g_MapPos = -1; new Handle:g_MapList = INVALID_HANDLE; new g_MapListSerial = -1; new g_CurrentMapStartTime; public OnPluginStart() { LoadTranslations("common.phrases"); LoadTranslations("nextmap.phrases"); g_MapList = CreateArray(32); RegAdminCmd("sm_maphistory", Command_MapHistory, ADMFLAG_CHANGEMAP, "Shows the most recent maps played"); RegConsoleCmd("listmaps", Command_List); // Set to the current map so OnMapStart() will know what to do decl String:currentMap[64]; GetCurrentMap(currentMap, 64); SetNextMap(currentMap); } public OnMapStart() { g_CurrentMapStartTime = GetTime(); } public OnConfigsExecuted() { decl String:lastMap[64], String:currentMap[64]; GetNextMap(lastMap, sizeof(lastMap)); GetCurrentMap(currentMap, 64); // Why am I doing this? If we switched to a new map, but it wasn't what we expected (Due to sm_map, sm_votemap, or // some other plugin/command), we don't want to scramble the map cycle. Or for example, admin switches to a custom map // not in mapcyclefile. So we keep it set to the last expected nextmap. - ferret if (strcmp(lastMap, currentMap) == 0) { FindAndSetNextMap(); } } public Action:Command_List(client, args) { PrintToConsole(client, "Map Cycle:"); new mapCount = GetArraySize(g_MapList); decl String:mapName[32]; for (new i = 0; i < mapCount; i++) { GetArrayString(g_MapList, i, mapName, sizeof(mapName)); PrintToConsole(client, "%s", mapName); } return Plugin_Handled; } FindAndSetNextMap() { if (ReadMapList(g_MapList, g_MapListSerial, "mapcyclefile", MAPLIST_FLAG_CLEARARRAY|MAPLIST_FLAG_NO_DEFAULT) == INVALID_HANDLE) { if (g_MapListSerial == -1) { LogError("FATAL: Cannot load map cycle. Nextmap not loaded."); SetFailState("Mapcycle Not Found"); } } new mapCount = GetArraySize(g_MapList); decl String:mapName[32]; if (g_MapPos == -1) { decl String:current[64]; GetCurrentMap(current, 64); for (new i = 0; i < mapCount; i++) { GetArrayString(g_MapList, i, mapName, sizeof(mapName)); if (strcmp(current, mapName, false) == 0) { g_MapPos = i; break; } } if (g_MapPos == -1) g_MapPos = 0; } g_MapPos++; if (g_MapPos >= mapCount) g_MapPos = 0; GetArrayString(g_MapList, g_MapPos, mapName, sizeof(mapName)); SetNextMap(mapName); } public Action:Command_MapHistory(client, args) { new mapCount = GetMapHistorySize(); decl String:mapName[32]; decl String:changeReason[100]; decl String:timeString[100]; decl String:playedTime[100]; new startTime; new lastMapStartTime = g_CurrentMapStartTime; PrintToConsole(client, "Map History:\n"); PrintToConsole(client, "Map : Started : Played Time : Reason for ending"); GetCurrentMap(mapName, sizeof(mapName)); PrintToConsole(client, "%02i. %s (Current Map)", 0, mapName); for (new i=0; i 0) { return Format(buffer, maxlen, "%id %ih %im", days, hours, (seconds >= 30) ? minutes+1 : minutes); } else if (hours > 0) { return Format(buffer, maxlen, "%ih %im", hours, (seconds >= 30) ? minutes+1 : minutes); } else if (minutes > 0) { return Format(buffer, maxlen, "%im", (seconds >= 30) ? minutes+1 : minutes); } else { return Format(buffer, maxlen, "%is", seconds); } }