/**
 * vim: set ts=4 :
 * =============================================================================
 * SourceMod Team Fortress 2 Extension
 * Copyright (C) 2004-2015 AlliedModders LLC.  All rights reserved.
 * =============================================================================
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License, version 3.0, as published by the
 * Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see .
 *
 * As a special exception, AlliedModders LLC gives you permission to link the
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 * by the Valve Corporation.  You must obey the GNU General Public License in
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 * this exception to all derivative works.  AlliedModders LLC defines further
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 * or .
 *
 * Version: $Id$
 */
#include "extension.h"
#include "conditions.h"
IForward *g_addCondForward = NULL;
IForward *g_removeCondForward = NULL;
struct CondChangeData_t
{
	CBaseHandle hPlayer;
	PlayerConditionsMgr::CondVar var;
	int newConds;
};
static void HandleCondChange(void *pData)
{
	auto *pCondData = reinterpret_cast(pData);
	g_CondMgr.ProcessCondChange(pCondData);
	delete pCondData;
}
void PlayerConditionsMgr::ProcessCondChange(CondChangeData_t *pCondData)
{
	auto *pEdict = gamehelpers->GetHandleEntity(pCondData->hPlayer);
	auto *pPlayer = playerhelpers->GetGamePlayer(pEdict);
	if (!pPlayer || !pPlayer->IsInGame())
		return;
	int client = pCondData->hPlayer.GetEntryIndex();
	int newConds = 0;
	int prevConds = 0;
	CondVar var = pCondData->var;
	if (var == m_nPlayerCond)
	{
		prevConds = m_OldConds[client][_condition_bits] | m_OldConds[client][var];
		newConds = m_OldConds[client][_condition_bits] | pCondData->newConds;
	}
	else if (var == _condition_bits)
	{
		prevConds = m_OldConds[client][m_nPlayerCond] | m_OldConds[client][var];
		newConds = m_OldConds[client][m_nPlayerCond] | pCondData->newConds;
	}
	else
	{
		prevConds = m_OldConds[client][var];
		newConds = pCondData->newConds;
	}
	if (prevConds != newConds)
	{
		int changedConds = newConds ^ prevConds;
		int addedConds = changedConds & newConds;
		int removedConds = changedConds & prevConds;
		m_OldConds[client][var] = newConds;
		for (int i = 0; i < 32; i++)
		{
			if (addedConds & (1 << i))
			{
				g_addCondForward->PushCell(client);
				g_addCondForward->PushCell(i + m_CondOffset[var]);
				g_addCondForward->Execute(NULL);
			}
			else if (removedConds & (1 << i))
			{
				g_removeCondForward->PushCell(client);
				g_removeCondForward->PushCell(i + m_CondOffset[var]);
				g_removeCondForward->Execute(NULL);
			}
		}
	}
}
template
static void OnPlayerCondChange(const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID)
{
	g_CondMgr.OnConVarChange(CondVar, pProp, pStructBase, pData, pOut, iElement, objectID);
}
void PlayerConditionsMgr::OnConVarChange(CondVar var, const SendProp *pProp, const void *pStructBase, const void *pData, DVariant *pOut, int iElement, int objectID)
{
	auto pCondData = new CondChangeData_t;
	pCondData->hPlayer = ((IHandleEntity *)((intp)pData - GetPropOffs(var)))->GetRefEHandle();
	pCondData->var = var;
	pCondData->newConds = *(int *)pData;
	g_pSM->AddFrameAction(&HandleCondChange, pCondData);
	if (m_BackupProxyFns[var] != nullptr)
		m_BackupProxyFns[var](pProp, pStructBase, pData, pOut, iElement, objectID);
}
template 
bool PlayerConditionsMgr::SetupProp(const char *varname)
{
	if (!gamehelpers->FindSendPropInfo("CTFPlayer", varname, &m_CondVarProps[var]))
	{
		g_pSM->LogError(myself, "Failed to find %s prop offset", varname);
		return false;
	}
	m_BackupProxyFns[var] = GetProp(var)->GetProxyFn();
	GetProp(var)->SetProxyFn(OnPlayerCondChange);
	return true;
}
PlayerConditionsMgr::PlayerConditionsMgr()
{
	m_CondOffset[m_nPlayerCond] = 0;
	m_CondOffset[_condition_bits] = 0;
	m_CondOffset[m_nPlayerCondEx] = 32;
	m_CondOffset[m_nPlayerCondEx2] = 64;
	m_CondOffset[m_nPlayerCondEx3] = 96;
}
bool PlayerConditionsMgr::Init()
{
	memset(m_BackupProxyFns, 0, sizeof(m_BackupProxyFns));
	bool bFoundProps = SetupProp("m_nPlayerCond")
		&& SetupProp<_condition_bits>("_condition_bits")
		&& SetupProp("m_nPlayerCondEx")
		&& SetupProp("m_nPlayerCondEx2")
		&& SetupProp("m_nPlayerCondEx3");
	if (!bFoundProps)
		return false;
	playerhelpers->AddClientListener(this);
	int maxClients = gpGlobals->maxClients;
	for (int i = 1; i <= maxClients; i++)
	{
		IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
		if (!pPlayer || !pPlayer->IsInGame())
			continue;
		CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
		for (size_t j = 0; j < CondVar_Count; ++j)
		{
			m_OldConds[i][j] = *(int *)((intp) pEntity + GetPropOffs((CondVar)j));
		}
	}
	return true;
}
void PlayerConditionsMgr::Shutdown()
{
	for (size_t i = 0; i < CondVar_Count; ++i)
	{
		GetProp((CondVar)i)->SetProxyFn(m_BackupProxyFns[i]);
	}
	playerhelpers->RemoveClientListener(this);
}
void PlayerConditionsMgr::OnClientPutInServer(int client)
{
	memset(&m_OldConds[client], 0, sizeof(m_OldConds[0]));
}
PlayerConditionsMgr g_CondMgr;