/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { "tf" { "Signatures" { "Burn" { /* CTFPlayerShared::Burn (No clone.)*/ /* String : -> "afterburn_immunity"*/ "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x08\x56\x8B\xF1\x8B\x8E\x8C\x01\x00\x00\x8B\x01" "windows64" "\x40\x53\x41\x54\x41\x56\x48\x83\xEC\x60" "linux" "@_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef" "linux64" "@_ZN15CTFPlayerShared4BurnEP9CTFPlayerP13CTFWeaponBasef" } "RemoveDisguise" { /* CTFPlayerShared::RemoveDisguise*/ /* String : "reveal_disguised_victim_on_hit", follow the xref, RemoveDisguise is the subroutine that's called if the return value of CALL_ATTRIB_HOOK_INT( iRevealDisguisedSpyOnHit, reveal_disguised_victim_on_hit ); was true */ "library" "server" "windows" "\x55\x8B\xEC\x51\x56\x8B\xF1\x57\xF7\x86\xD0\x00\x00\x00\x00\x00\x02\x00" "windows64" "\x48\x89\x5C\x24\x10\x48\x89\x74\x24\x18\x57\x48\x83\xEC\x20\x48\x8B\xD9\xBA\x03\x00\x00\x00" "linux" "@_ZN15CTFPlayerShared14RemoveDisguiseEv" "linux64" "@_ZN15CTFPlayerShared14RemoveDisguiseEv" } "Disguise" { /* CTFPlayerShared::Disguise */ /* String : "disguise", follow the xref to function that involves a lot of other commands "uncloak", "taunt", "despawn"... CTFPlayerShared::Disguise is the only subroutine that is called with the return value of RandomInt */ "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x24\x56\x57\x8B\xF9\x8B\x8F\x8C\x01\x00\x00" "windows64" "\x40\x53\x55\x56\x57\x41\x54\x48\x81\xEC\x90\x00\x00\x00" "linux" "@_ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb" "linux64" "@_ZN15CTFPlayerShared8DisguiseEiiP9CTFPlayerb" } "Regenerate" { /* CTFPlayer::Regenerate */ /* String : "item_meter_resupply_denied" -> guessing game on which one, should be the one with "player_regenerate"*/ "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x5C\x53\x56\x57\x8B\xF9\x8B\x07" "windows64" "\x48\x8B\xC4\x88\x50\x10\x48\x81\xEC\xE8\x00\x00\x00" "linux" "@_ZN9CTFPlayer10RegenerateEb" "linux64" "@_ZN9CTFPlayer10RegenerateEb" } "AddCondition" { /* CTFPlayerShared::AddCond */ /* String: "mult_medigun_overheal_decay" -> most bottom function, its called twice in the same "cube" of function*/ "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x08\x56\x8B\xF1\x8B\x8E\x2A\x2A\x2A\x2A\x85\xC9\x0F\x84\x2A\x2A\x2A\x2A\x8B\x01\x8B" "windows64" "\x48\x89\x5C\x24\x18\x48\x89\x7C\x24\x20\x41\x56\x48\x83\xEC\x40" "linux" "@_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity" "linux64" "@_ZN15CTFPlayerShared7AddCondE7ETFCondfP11CBaseEntity" } "RemoveCondition" { /* CTFPlayerShared::RemoveCond */ /* String: "damage_prevented" */ "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x08\x53\x8B\x5D\x08\x56\x53" "windows64" "\x40\x53\x57\x41\x56\x48\x83\xEC\x20" "linux" "@_ZN15CTFPlayerShared10RemoveCondE7ETFCondb" "linux64" "@_ZN15CTFPlayerShared10RemoveCondE7ETFCondb" } "SetPowerplayEnabled" { /* CTFPlayer::SetPowerplayEnabled */ /* String: "scenes/player/pyro/low/1485.vcd" -> Main fuction -> That main function again.*/ "library" "server" "windows" "\x55\x8B\xEC\x51\x80\x7D\x08\x00\x56\x57" "windows64" "\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x48\x8D\x99\x60\x28\x00\x00" "linux" "@_ZN9CTFPlayer19SetPowerplayEnabledEb" "linux64" "@_ZN9CTFPlayer19SetPowerplayEnabledEb" } "SetInWaitingForPlayers" { /* CTeamplayRoundBasedRules::SetInWaitingForPlayers */ /* String: "teamplay_restart_round" -> first call on the most bottom "cube" of function */ "library" "server" "windows" "\x55\x8B\xEC\x51\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\x2A\x2A\x2A\x2A" "windows64" "\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x0F\xB6\xFA\x48\x8B\xD9\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x85\x2A\x2A\x2A\x2A" "linux" "@_ZN24CTeamplayRoundBasedRules22SetInWaitingForPlayersEb" "linux64" "@_ZN24CTeamplayRoundBasedRules22SetInWaitingForPlayersEb" } "StunPlayer" { /* CTFPlayerShared::StunPlayer */ /* String: "player_stunned" */ "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x24\x57\x8B\xF9\x8B\x87\xDC\x04\x00\x00" "windows64" "\x40\x57\x41\x57\x48\x81\xEC\x98\x00\x00\x00" "linux" "@_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer" "linux64" "@_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer" } "MakeBleed" { /* CTFPlayerShared::MakeBleed */ /* String: "spell_batball_red" follow the xref to the function that also has "spell_batball_blue", in graph view, pick the node that validates the dynamic cast, MakeBleed is the only subroutine called in that node.*/ "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x10\x53\x8B\xD9\x89\x5D\xF8\x8B\x8B\x8C\x01\x00\x00" "windows64" "\x40\x56\x41\x55\x41\x57" "linux" "@_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi" "linux64" "@_ZN15CTFPlayerShared9MakeBleedEP9CTFPlayerP13CTFWeaponBasefibi" } "IsPlayerInDuel" { /* DuelMiniGame_IsInDuel */ /* String: "CTFPlayer::ForceChangeTeam( %d ) - invalid team index.\n", follow the xref, go back to the top of the subroutine, DuelMiniGame_IsInDuel is the subroutine that is called with 3 arguments and a constant value of 1.*/ "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x08\x81\x65\x2A\x2A\x2A\x2A\x2A\x8D\x45\xF8\x8B\x4D\x08\xC6\x45\xFF\x00\x81\x65\x2A\x2A\x2A\x2A\x2A\x50\xC7\x45\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\xC0\x75\x04" "windows64" "\x48\x83\xEC\x28\x81\x64\x24\x3C\xFF\xFF\x0F\xFF" "linux" "@_Z21DuelMiniGame_IsInDuelP9CTFPlayer" "linux64" "@_Z21DuelMiniGame_IsInDuelP9CTFPlayer" } "CanPlayerTeleport" { /* String: "bidirectional_teleport" follow the xref, pick the function that doesn't involve another attribute, follow the graph view after 2 virtual function call, the first subroutine call is CanPlayerTeleport*/ "library" "server" "windows" "\x55\x8B\xEC\x53\x56\x57\x8B\x7D\x08\x8B\xD9\x85\xFF\x0F\x84\x2A\x2A\x2A\x2A" "windows64" "\x48\x89\x5C\x24\x08\x48\x89\x74\x24\x10\x57\x48\x83\xEC\x20\x48\x8B\xFA\x48\x8B\xF1\x48\x85\xD2\x0F\x84\x2A\x2A\x2A\x2A\x45\x33\xC0" "linux" "@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer" "linux64" "@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer" } // Obsolete "IsHolidayActive" { "library" "server" "windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\x78\x30\x00\x74\x04\x32\xC0" "linux" "@_Z18TF_IsHolidayActivei" "linux64" "@_Z18TF_IsHolidayActivei" } } "Offsets" { "ForceRespawn" { "windows" "336" "windows64" "336" "linux" "337" "linux64" "337" } "CalcIsAttackCriticalHelper" { "windows" "398" "windows64" "398" "linux" "405" "linux64" "405" } "CalcIsAttackCriticalHelperNoCrits" { "windows" "399" "windows64" "399" "linux" "406" "linux64" "406" } // CTFGameRules::IsHolidayActive "IsHolidayActive" { "windows" "139" "windows64" "139" "linux" "140" "linux64" "140" } "RemoveWearable" { "windows" "439" "windows64" "439" "linux" "440" "linux64" "440" } } } /* * TF2 Holiday index values. Formerly SM TFHoliday enum. */ "tf" { "Keys" { "TFHoliday_Birthday" "1" "TFHoliday_Halloween" "2" "TFHoliday_Christmas" "3" "TFHoliday_CommunityUpdate" "4" "TFHoliday_EndOfTheLine" "5" "TFHoliday_ValentinesDay" "6" "TFHoliday_MeetThePyro" "7" "TFHoliday_FullMoon" "8" "TFHoliday_HalloweenOrFullMoon" "9" "TFHoliday_HalloweenOrFullMoonOrValentines" "10" "TFHoliday_AprilFools" "11" "TFHoliday_Soldier" "12" } } }