"Games" { "#default" { "Offsets" { "EndTouch" { "windows" "103" "linux" "104" "mac" "104" } "FireBullets" { "windows" "116" "linux" "117" "mac" "117" } "GetMaxHealth" { "windows" "120" "linux" "121" "mac" "121" } "GroundEntChanged" { "windows" "175" "linux" "175" "mac" "175" } "OnTakeDamage" { "windows" "65" "linux" "66" "mac" "66" } "PreThink" { "windows" "356" "linux" "357" "mac" "357" } "PostThink" { "windows" "357" "linux" "358" "mac" "358" } "Reload" { "windows" "280" "linux" "281" "mac" "281" } "SetTransmit" { "windows" "20" "linux" "21" "mac" "21" } "ShouldCollide" { "windows" "16" "linux" "17" "mac" "17" } "Spawn" { "windows" "22" "linux" "23" "mac" "23" } "StartTouch" { "windows" "101" "linux" "102" "mac" "102" } "Think" { "windows" "49" "linux" "50" "mac" "50" } "Touch" { "windows" "102" "linux" "103" "mac" "103" } "TraceAttack" { "windows" "63" "linux" "64" "mac" "64" } "Use" { "windows" "100" "linux" "101" "mac" "101" } "VPhysicsUpdate" { "windows" "153" "linux" "154" "mac" "154" } "Weapon_CanSwitchTo" { "windows" "281" "linux" "282" "mac" "282" } "Weapon_CanUse" { "windows" "275" "linux" "276" "mac" "276" } "Weapon_Drop" { "windows" "278" "linux" "279" "mac" "279" } "Weapon_Equip" { "windows" "276" "linux" "277" "mac" "277" } "Weapon_Switch" { "windows" "279" "linux" "280" "mac" "280" } } } "#default" { "Offsets" { "EntityListeners" { "windows" "196644" "linux" "196644" "mac" "196644" } } } }