/**
 * vim: set ts=4 :
 * =============================================================================
 * SourceMod
 * Copyright (C) 2004-2009 AlliedModders LLC.  All rights reserved.
 * =============================================================================
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License, version 3.0, as published by the
 * Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * As a special exception, AlliedModders LLC gives you permission to link the
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 * by the Valve Corporation.  You must obey the GNU General Public License in
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 * this exception to all derivative works.  AlliedModders LLC defines further
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 * or <http://www.sourcemod.net/license.php>.
 *
 * Version: $Id$
 */

#include <sp_vm_api.h>
#include <IHandleSys.h>
#include <IShareSys.h>

#ifndef _INCLUDE_SOURCEMOD_INTERCOM_H_
#define _INCLUDE_SOURCEMOD_INTERCOM_H_

using namespace SourceMod;

/**
 * Add 1 to the RHS of this expression to bump the intercom file
 * This is to prevent mismatching core/logic binaries
 */
#define SM_LOGIC_MAGIC		(0x0F47C0DE - 17)

#if defined SM_LOGIC
class IVEngineServer
#else
class IVEngineServer_Logic
#endif
{
public:
	virtual bool IsMapValid(const char *map) = 0;
	virtual void ServerCommand(const char *cmd) = 0;
};

namespace SourceMod
{
	class ISourceMod;
	class ILibrarySys;
	class ITextParsers;
	class IThreader;
	class IRootConsole;
	class IPluginManager;
	class IForwardManager;
	class ITimerSystem;
	class IPlayerManager;
	class IAdminSystem;
	class IGameHelpers;
	class IPhraseCollection;
	class ITranslator;
	class IGameConfig;
}

class IVEngineServer;
class ConVar;

struct ServerGlobals
{
	const double *universalTime;
	float *interval_per_tick;
	float *frametime;
};

struct sm_core_t
{
	/* Objects */
	IHandleSys 		*handlesys;
	IdentityToken_t *core_ident;
	ISourceMod		*sm;
	ILibrarySys		*libsys;
	IVEngineServer	*engine;
	IShareSys		*sharesys;
	IRootConsole	*rootmenu;
	IPluginManager	*pluginsys;
	IForwardManager	*forwardsys;
	ITimerSystem    *timersys;
	IPlayerManager  *playerhelpers;
	IAdminSystem	*adminsys;
	IGameHelpers    *gamehelpers;
	/* Functions */
	void			(*AddNatives)(sp_nativeinfo_t* nlist);
	ConVar *		(*FindConVar)(const char*);
	unsigned int	(*strncopy)(char*, const char*, size_t);
	char *			(*TrimWhitespace)(char *, size_t &);
	void			(*LogError)(const char*, ...);
	const char *	(*GetCvarString)(ConVar*);
	size_t			(*Format)(char*, size_t, const char*, ...);
	void			(*GenerateError)(IPluginContext *, cell_t, int, const char *, ...);
	bool			(*gnprintf)(char *, size_t, const char *, IPhraseCollection *, void **,
	                            unsigned int, unsigned int &, size_t *, const char **);
	size_t			(*atcprintf)(char *, size_t, const char *, IPluginContext *, const cell_t *, int *);
	bool            (*GetGameName)(char *buffer, size_t maxlength);
	const char *    (*GetGameDescription)();
	const char *    (*GetSourceEngineName)();
	bool            (*SymbolsAreHidden)();
	const char *	(*GetCoreConfigValue)(const char*);
	/* Data */
	ServerGlobals   *serverGlobals;
	void *          serverFactory;
	void *          engineFactory;
	void *          matchmakingDSFactory;
};

struct sm_logic_t
{
	SMGlobalClass	*head;
	IThreader		*threader;
	IProfiler		*profiler;
	ITranslator		*translator;
	const char      *(*stristr)(const char *, const char *);
	bool			(*CoreTranslate)(char *,  size_t, const char *, unsigned int, size_t *, ...);
	void            (*AddCorePhraseFile)(const char *filename);
	unsigned int	(*ReplaceAll)(char*, size_t, const char *, const char *, bool);
	char            *(*ReplaceEx)(char *, size_t, const char *, size_t, const char *, size_t, bool);
	size_t          (*DecodeHexString)(unsigned char *, size_t, const char *);
	IGameConfig *   (*GetCoreGameConfig)();
};

typedef void (*LogicInitFunction)(const sm_core_t *core, sm_logic_t *logic);
typedef LogicInitFunction (*LogicLoadFunction)(uint32_t magic);
typedef ITextParsers *(*GetITextParsers)();

#endif /* _INCLUDE_SOURCEMOD_INTERCOM_H_ */