/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { //No mac binary yet so no mac gamedata "csgo" { "Offsets" { //Offset of szClassName in CCSWeaponInfo "WeaponName" { "windows" "6" "linux" "6" } "WeaponPrice" { "windows" "2700" "linux" "2700" } //Offset into CheckRestartRound //Only Windows/Linux for now. "CTTeamScoreOffset" { "windows" "82" "linux" "117" } //Offset into CheckRestartRound //Only Windows/Linux for now. "TTeamScoreOffset" { "windows" "107" "linux" "152" } //Offset into IncrementNumMVPs to find MVP count offset from player //Only Windows/Linux for now. "MVPCountOffset" { "windows" "42" "linux" "46" } } "Signatures" { "RoundRespawn" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x8B\xF1\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\xC0\x75" "linux" "@_ZN9CCSPlayer12RoundRespawnEv" } "SwitchTeam" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x56\x57\x8B\x7D\x2A\x57\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x83\xC4" "linux" "@_ZN9CCSPlayer10SwitchTeamEi" } "HandleCommand_Buy_Internal" { "library" "server" "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x00\x00\x53\x56\x8B\xF1\x80\xBE\x2A\x2A\x00\x00\x00" "linux" "@_ZN9CCSPlayer26HandleCommand_Buy_InternalEPKc" } "CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM { "library" "server" "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x32\xDB\x57\x8B\xF9\x85\xF6\x0F\x84" "linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb" } "TerminateRound" { "library" "server" "windows" "\x55\x8B\xEC\x83\xEC\x2A\x53\x8B\x2A\x2A\x56\x57\x33\xFF" "linux" "@_ZN12CCSGameRules14TerminateRoundEfi" } "GetTranslatedWeaponAlias" { "library" "server" "windows" "\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x33\xF6\x8D\x9B\x2A\x2A\x2A\x2A\x8B\x04\xF5\x2A\x2A\x2A\x2A\x57\x50\xE8\x2A\x2A\x2A\x2A\x83\xC4\x2A\x85\xC0\x74\x2A\x46\x83\xFE\x2A\x72\x2A\x8B\xC7\x5F\x5E\x5D\xC3" "linux" "@_Z24GetTranslatedWeaponAliasPKc" } "GetWeaponInfo" { "library" "server" "windows" "\x55\x8B\xEC\x8B\x4D\x2A\x33\xC0\x85\xC9\x74" "linux" "@_Z13GetWeaponInfo10CSWeaponID" } //In CS:GO this is actually CCSGameRules::CheckRestartRound(void) but to keep same gamedata as cs:s. "CheckWinLimit" { "library" "server" "windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\xEC\x2A\x57\x8B\xF9\x85\xC0\x0F\x84\x2A\x2A\x00\x00" "linux" "@_ZN12CCSGameRules17CheckRestartRoundEv" } "IncrementNumMVPs" { "library" "server" "windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x57\x8B\xF9\x85\x2A\x74\x2A\x83\x2A\x2A\x00\x74\x2A\x68\x50" "linux" "@_ZN9CCSPlayer16IncrementNumMVPsE13CSMvpReason_t" } "AliasToWeaponID" { "library" "server" "windows" "\x55\x8B\xEC\x56\x57\x8B\x2A\x2A\x85\xFF\x74\x2A\x33\xF6\x8B\xFF" "linux" "@_Z15AliasToWeaponIDPKc" } } } }