"Games" { /* Pirates, Vikings and Knights II */ "pvkii" { "Offsets" { "Blocked" { "windows" "105" "linux" "106" "mac" "106" } "EndTouch" { "windows" "103" "linux" "104" "mac" "104" } "FireBullets" { "windows" "115" "linux" "116" "mac" "116" } "GetMaxHealth" { "windows" "120" "linux" "121" "mac" "121" } "GroundEntChanged" { "windows" "180" "linux" "182" "mac" "182" } "OnTakeDamage" { "windows" "65" "linux" "66" "mac" "66" } "OnTakeDamage_Alive" { "windows" "277" "linux" "278" "mac" "278" } "PreThink" { "windows" "338" "linux" "339" "mac" "339" } "PostThink" { "windows" "339" "linux" "340" "mac" "340" } "Reload" { "windows" "275" "linux" "276" "mac" "276" } "SetTransmit" { "windows" "23" "linux" "24" "mac" "24" } "ShouldCollide" { "windows" "18" "linux" "19" "mac" "19" } "Spawn" { "windows" "25" "linux" "26" "mac" "26" } "StartTouch" { "windows" "101" "linux" "102" "mac" "102" } "Think" { "windows" "50" "linux" "51" "mac" "51" } "Touch" { "windows" "102" "linux" "103" "mac" "103" } "TraceAttack" { "windows" "63" "linux" "64" "mac" "64" } "Use" { "windows" "100" "linux" "101" "mac" "101" } "VPhysicsUpdate" { "windows" "160" "linux" "161" "mac" "161" } "Weapon_CanSwitchTo" { "windows" "271" "linux" "272" "mac" "272" } "Weapon_CanUse" { "windows" "265" "linux" "266" "mac" "266" } "Weapon_Drop" { "windows" "268" "linux" "269" "mac" "269" } "Weapon_Equip" { "windows" "266" "linux" "267" "mac" "267" } "Weapon_Switch" { "windows" "269" "linux" "270" "mac" "270" } } } }