/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Sounds */ "#default" { "Keys" { "SlapSoundCount" "3" "SlapSound1" "player/damage1.wav" "SlapSound2" "player/damage2.wav" "SlapSound2" "player/damage3.wav" } } /* General Temp Entities */ "#default" { "Offsets" { /* Offset into CBaseTempEntity signature address */ "s_pTempEntities" { "windows" "4" } "GetTEName" { "windows" "4" "linux" "4" "mac" "4" } "GetTENext" { "windows" "8" "linux" "8" "mac" "8" } "TE_GetServerClass" { "windows" "0" "linux" "0" "mac" "0" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\x89\x41\x04\xA1\x2A\x2A\x2A\x2A\x89\x41\x08\x89\x0D\x2A\x2A\x2A\x2A\xC7" } "s_pTempEntities" { "library" "server" "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" } } } /* CGlobalEntityList */ "#default" { "Signatures" { /* Functions in CGlobalEntityList */ "FindEntityByClassname" { "library" "server" // Fallback to IServerTools method instead on Windows, lest we add custom logic since it's no longer a thiscall on Windows in CS:GO "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" } } } /* General GameRules */ "#default" { "Keys" { "GameRulesProxy" "CCSGameRulesProxy" "GameRulesDataTable" "cs_gamerules_data" } } /* IServer interface pointer */ "#default" { "Keys" { /* Signature for the beginning of IVEngineServer::CreateFakeClient. * * The engine binary is not actually scanned in order to look for * this. SourceHook is used to used to determine the address of the * function and this signature is used to verify that it contains * the expected code. A pointer to sv (IServer interface) is used * here. */ "CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B" } "Offsets" { /* Offset into IVEngineServer::CreateFakeClient */ "sv" { "windows" "8" } } "Signatures" { /* CBaseServer object for IServer interface */ "sv" { "library" "engine" "linux" "@sv" "mac" "@sv" } } } /* EntityFactoryDictionary function */ "#default" { "Signatures" { "EntityFactory" { "library" "server" "linux" "@_Z23EntityFactoryDictionaryv" "mac" "@_Z23EntityFactoryDictionaryv" } "EntityFactoryFinder" { "library" "server" "windows" "\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xC7" } } "Offsets" { "EntityFactoryOffset" { "windows" "4" } } } /* CBaseEntityOutput::FireOutput */ "#default" { "Signatures" { "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x83\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x8B\xC1\x53\x56\x57\x8B\x2A\x2A\x89\x2A\x2A\x2A\x33" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } /* SetUserInfo data */ "#default" { "Offsets" { /** * CBaseClient::SetUserCVar(char const*,char const*); * Linux offset straight from VTable dump. * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) */ "SetUserCvar" { /* Not 100% sure on this, why would windows change and not linux - TEST ME */ "windows" "27" "linux" "64" "mac" "64" } /** * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. * Linux: mov byte ptr [esi+0B0h], 0 * Win: mov byte ptr [esi+0B0h], 0 * * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. */ "InfoChanged" { "windows" "412" "linux" "412" "mac" "412" } } } "csgo" { "Keys" { // Netprop on the team entity for team score "m_iScore" "m_scoreTotal" } "Offsets" { "GiveNamedItem" { "windows" "445" "linux" "446" "mac" "446" } "RemovePlayerItem" { "windows" "291" "linux" "292" "mac" "292" } "Weapon_GetSlot" { "windows" "287" "linux" "288" "mac" "288" } "Ignite" { "windows" "223" "linux" "224" "mac" "224" } "Extinguish" { "windows" "226" "linux" "227" "mac" "227" } "Teleport" { "windows" "113" "linux" "114" "mac" "114" } "CommitSuicide" { "windows" "495" "linux" "495" "mac" "495" } "GetVelocity" { "windows" "138" "linux" "139" "mac" "139" } "EyeAngles" { "windows" "129" "linux" "130" "mac" "130" } "AcceptInput" { "windows" "40" "linux" "41" "mac" "41" } "SetEntityModel" { "windows" "26" "linux" "27" "mac" "27" } "WeaponEquip" { "windows" "280" "linux" "281" "mac" "281" } "Activate" { "windows" "37" "linux" "38" "mac" "38" } "PlayerRunCmd" { "windows" "465" "linux" "466" "mac" "466" } "GiveAmmo" { "windows" "273" "linux" "274" "mac" "274" } } } }