/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
#define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
#include "sm_globals.h"
#include
#include "sourcemm_api.h"
#include
#include
#include
#include
#include
#include
#include "ConVarManager.h"
using namespace SourceHook;
#define PLAYER_LIFE_UNKNOWN 0
#define PLAYER_LIFE_ALIVE 1
#define PLAYER_LIFE_DEAD 2
#define MIN_API_FOR_ADMINCALLS 7
class CPlayer : public IGamePlayer
{
friend class PlayerManager;
public:
CPlayer();
public:
const char *GetName();
const char *GetIPAddress();
const char *GetAuthString();
edict_t *GetEdict();
bool IsInGame();
bool WasCountedAsInGame();
bool IsConnected();
bool IsAuthorized();
bool IsFakeClient();
void SetAdminId(AdminId id, bool temporary);
AdminId GetAdminId();
void Kick(const char *str);
IPlayerInfo *GetPlayerInfo();
unsigned int GetLanguageId();
int GetUserId();
bool RunAdminCacheChecks();
void NotifyPostAdminChecks();
public:
void DoBasicAdminChecks();
bool IsInKickQueue();
void MarkAsBeingKicked();
int GetLifeState();
private:
void Initialize(const char *name, const char *ip, edict_t *pEntity);
void Connect();
void Disconnect();
void SetName(const char *name);
void DumpAdmin(bool deleting);
void Authorize(const char *auth);
void Authorize_Post();
void DoPostConnectAuthorization();
private:
bool m_IsConnected;
bool m_IsInGame;
bool m_IsAuthorized;
bool m_bIsInKickQueue;
String m_Name;
String m_Ip;
String m_IpNoPort;
String m_AuthID;
AdminId m_Admin;
bool m_TempAdmin;
edict_t *m_pEdict;
IPlayerInfo *m_Info;
String m_LastPassword;
bool m_bAdminCheckSignalled;
int m_iIndex;
unsigned int m_LangId;
int m_UserId;
bool m_bFakeClient;
};
class PlayerManager :
public SMGlobalClass,
public IPlayerManager,
public IConVarChangeListener
{
friend class CPlayer;
public:
PlayerManager();
~PlayerManager();
public: //SMGlobalClass
void OnSourceModAllInitialized();
void OnSourceModShutdown();
void OnSourceModLevelEnd();
ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength);
void OnSourceModMaxPlayersChanged(int newvalue);
public:
CPlayer *GetPlayerByIndex(int client) const;
void RunAuthChecks();
void ClearAdminId(AdminId id);
void ClearAllAdmins();
public:
bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
void OnClientPutInServer(edict_t *pEntity, char const *playername);
void OnClientDisconnect(edict_t *pEntity);
void OnClientDisconnect_Post(edict_t *pEntity);
#if SOURCE_ENGINE >= SE_ORANGEBOX
void OnClientCommand(edict_t *pEntity, const CCommand &args);
#else
void OnClientCommand(edict_t *pEntity);
#endif
void OnClientSettingsChanged(edict_t *pEntity);
//void OnClientSettingsChanged_Pre(edict_t *pEntity);
public: //IPlayerManager
void AddClientListener(IClientListener *listener);
void RemoveClientListener(IClientListener *listener);
IGamePlayer *GetGamePlayer(int client);
IGamePlayer *GetGamePlayer(edict_t *pEdict);
int GetMaxClients();
int GetNumPlayers();
int GetClientOfUserId(int userid);
bool IsServerActivated();
int FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags);
int InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags);
void RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
void UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
void ProcessCommandTarget(cmd_target_info_t *info);
public: // IConVarChangeListener
void OnConVarChanged(ConVar *pConVar, const char *oldValue, float flOldValue);
public:
inline int MaxClients()
{
return m_maxClients;
}
inline int NumPlayers()
{
return m_PlayerCount;
}
inline int ListenClient()
{
return m_ListenClient;
}
bool CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id);
bool CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id);
const char *GetPassInfoVar();
void RecheckAnyAdmins();
unsigned int GetReplyTo();
unsigned int SetReplyTo(unsigned int reply);
void MaxPlayersChanged(int newvalue = -1);
private:
void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
void InvalidatePlayer(CPlayer *pPlayer);
private:
List m_hooks;
IForward *m_clconnect;
IForward *m_cldisconnect;
IForward *m_cldisconnect_post;
IForward *m_clputinserver;
IForward *m_clcommand;
IForward *m_clinfochanged;
IForward *m_clauth;
IForward *m_onActivate;
IForward *m_onActivate2;
CPlayer *m_Players;
int *m_UserIdLookUp;
int m_maxClients;
int m_PlayerCount;
bool m_FirstPass;
unsigned int *m_AuthQueue;
String m_PassInfoVar;
bool m_QueryLang;
bool m_bIsListenServer;
int m_ListenClient;
};
#if SOURCE_ENGINE >= SE_ORANGEBOX
void CmdMaxplayersCallback(const CCommand &command);
#else
void CmdMaxplayersCallback();
#endif
extern PlayerManager g_Players;
extern bool g_OnMapStarted;
extern const unsigned int *g_NumPlayersToAuth;
#endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_