/** * vim: set ts=4 : * =============================================================== * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * =============================================================== * * This file is not open source and may not be copied without explicit * written permission of AlliedModders LLC. This file may not be redistributed * in whole or significant part. * For information, see LICENSE.txt or http://www.sourcemod.net/license.php * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_HANDLESYSTEM_H_ #define _INCLUDE_SOURCEMOD_HANDLESYSTEM_H_ #include #include "sm_globals.h" #include "sm_trie.h" #include "sourcemod.h" #include "sm_memtable.h" #define HANDLESYS_MAX_HANDLES (1<<14) #define HANDLESYS_MAX_TYPES (1<<9) #define HANDLESYS_MAX_SUBTYPES 0xF #define HANDLESYS_SUBTYPE_MASK 0xF #define HANDLESYS_TYPEARRAY_SIZE (HANDLESYS_MAX_TYPES * (HANDLESYS_MAX_SUBTYPES + 1)) #define HANDLESYS_MAX_SERIALS 0xFFFF #define HANDLESYS_SERIAL_MASK 0xFFFF0000 #define HANDLESYS_HANDLE_MASK 0x0000FFFF /** * The QHandle is a nasty structure that compacts the handle system into a big vector. * The members of the vector each encapsulate one Handle, however, they also act as nodes * in an inlined linked list and an inlined vector. * * The first of these lists is the 'freeID' list. Each node from 1 to N (where N * is the number of free nodes) has a 'freeID' that specifies a free Handle ID. This * is a quick hack to get around allocating a second base vector. * * The second vector is the identity linked list. An identity has its own handle, so * these handles are used as sentinel nodes for index linking. They point to the first and last * index into the handle array. Each subsequent Handle who is owned by that identity is mapped into * that list. This lets owning identities be unloaded in O(n) time. * * Eventually, there may be a third list for type chains. */ enum HandleSet { HandleSet_None = 0, HandleSet_Used, /* The Handle is in use */ HandleSet_Freed, /* The "master" Handle of a clone chain is freed */ HandleSet_Identity, /* The Handle is a special identity */ }; struct QHandle { HandleType_t type; /* Handle type */ void *object; /* Unmaintained object pointer */ IdentityToken_t *owner; /* Identity of object which owns this */ unsigned int serial; /* Serial no. for sanity checking */ unsigned int refcount; /* Reference count for safe destruction */ unsigned int clone; /* If non-zero, this is our cloned parent index */ HandleSet set; /* Information about the handle's state */ bool access_special; /* Whether or not access rules are special or type-derived */ HandleAccess sec; /* Security rules */ /* The following variables are unrelated to the Handle array, and used * as an inlined chain of information */ unsigned int freeID; /* ID of a free handle in the free handle chain */ /* Indexes into the handle array for owner membership. * For identity roots, these are treated as the head/tail. */ unsigned int ch_prev; /* chained previous handle */ unsigned int ch_next; /* chained next handle */ }; struct QHandleType { IHandleTypeDispatch *dispatch; unsigned int freeID; unsigned int children; TypeAccess typeSec; HandleAccess hndlSec; unsigned int opened; int nameIdx; }; class HandleSystem : public IHandleSys { friend HandleError IdentityHandle(IdentityToken_t *token, unsigned int *index); friend class ShareSystem; public: HandleSystem(); ~HandleSystem(); public: //IHandleSystem HandleType_t CreateType(const char *name, IHandleTypeDispatch *dispatch, HandleType_t parent, const TypeAccess *typeAccess, const HandleAccess *hndlAccess, IdentityToken_t *ident, HandleError *err); bool RemoveType(HandleType_t type, IdentityToken_t *ident); bool FindHandleType(const char *name, HandleType_t *type); Handle_t CreateHandle(HandleType_t type, void *object, IdentityToken_t *owner, IdentityToken_t *ident, HandleError *err); HandleError FreeHandle(Handle_t handle, const HandleSecurity *pSecurity); HandleError CloneHandle(Handle_t handle, Handle_t *newhandle, IdentityToken_t *newOwner, const HandleSecurity *pSecurity); HandleError ReadHandle(Handle_t handle, HandleType_t type, const HandleSecurity *pSecurity, void **object); bool InitAccessDefaults(TypeAccess *pTypeAccess, HandleAccess *pHandleAccess); bool TypeCheck(HandleType_t intype, HandleType_t outtype); virtual Handle_t CreateHandleEx(HandleType_t type, void *object, const HandleSecurity *pSec, const HandleAccess *pAccess, HandleError *err); protected: /** * Decodes a handle with sanity and security checking. */ HandleError GetHandle(Handle_t handle, IdentityToken_t *ident, QHandle **pHandle, unsigned int *index, bool ignoreFree=false); /** * Creates a basic handle and sets its reference count to 1. * Does not do any type or security checking. */ HandleError MakePrimHandle(HandleType_t type, QHandle **pHandle, unsigned int *index, HandleType_t *handle, IdentityToken_t *owner, bool identity=false); /** * Frees a primitive handle. Does no object freeing, only reference count, bookkeepping, * and linked list maintenance. * If used on an Identity handle, destroys all Handles under that identity. */ void ReleasePrimHandle(unsigned int index); /** * Sets the security owner of a type. */ void SetTypeSecurityOwner(HandleType_t type, IdentityToken_t *pToken); /** * Helper function to check access rights. */ bool CheckAccess(QHandle *pHandle, HandleAccessRight right, const HandleSecurity *pSecurity); /** * Some wrappers for internal functions, so we can pass indexes instead of encoded handles. */ HandleError FreeHandle(QHandle *pHandle, unsigned int index); void UnlinkHandleFromOwner(QHandle *pHandle, unsigned int index); HandleError CloneHandle(QHandle *pHandle, unsigned int index, Handle_t *newhandle, IdentityToken_t *newOwner); Handle_t CreateHandleInt(HandleType_t type, void *object, const HandleSecurity *pSec, HandleError *err, const HandleAccess *pAccess, bool identity); private: QHandle *m_Handles; QHandleType *m_Types; Trie *m_TypeLookup; unsigned int m_TypeTail; unsigned int m_FreeTypes; unsigned int m_HandleTail; unsigned int m_FreeHandles; unsigned int m_HSerial; BaseStringTable *m_strtab; }; extern HandleSystem g_HandleSys; #endif //_INCLUDE_SOURCEMOD_HANDLESYSTEM_H_