/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Half-Life 2: Deathmatch */ "hl2mp" { "Offsets" { "GiveNamedItem" { "windows" "389" "linux" "390" "mac" "390" } "RemovePlayerItem" { "windows" "262" "linux" "263" "mac" "263" } "Weapon_GetSlot" { "windows" "260" "linux" "261" "mac" "261" } "Ignite" { "windows" "204" "linux" "205" "mac" "205" } "Extinguish" { "windows" "208" "linux" "209" "mac" "209" } "Teleport" { "windows" "106" "linux" "107" "mac" "107" } "CommitSuicide" { "windows" "428" "linux" "428" "mac" "428" } "GetVelocity" { "windows" "138" "linux" "139" "mac" "139" } "EyeAngles" { "windows" "129" "linux" "130" "mac" "130" } "AcceptInput" { "windows" "35" "linux" "36" "mac" "36" } "SetEntityModel" { "windows" "23" "linux" "24" "mac" "24" } "WeaponEquip" { "windows" "253" "linux" "254" "mac" "254" } "Activate" { "windows" "32" "linux" "33" "mac" "33" } "PlayerRunCmd" { "windows" "407" "linux" "408" "mac" "408" } } } }