/** * vim: set ts=4 : * ============================================================================= * SourceMod Nextmap Plugin * Adds sm_nextmap cvar for changing map and nextmap chat trigger. * * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #pragma semicolon 1 #include public Plugin:myinfo = { name = "Nextmap", author = "AlliedModders LLC", description = "Provides nextmap and sm_nextmap", version = SOURCEMOD_VERSION, url = "http://www.sourcemod.net/" }; new bool:g_IntermissionCalled; new UserMsg:g_VGUIMenu; new Handle:g_Cvar_Chattime; new Handle:g_Cvar_Nextmap; new g_MapPos = -1; new Handle:g_MapList = INVALID_HANDLE; new g_MapListSerial = -1; public OnPluginStart() { LoadTranslations("common.phrases"); LoadTranslations("nextmap.phrases"); g_VGUIMenu = GetUserMessageId("VGUIMenu"); if (g_VGUIMenu == INVALID_MESSAGE_ID) { LogError("FATAL: Cannot find VGUIMenu user message id. Nextmap not loaded."); SetFailState("VGUIMenu Not Found"); } g_MapList = CreateArray(32); HookUserMessage(g_VGUIMenu, UserMsg_VGUIMenu); g_Cvar_Nextmap = CreateConVar("sm_nextmap", "", "Sets the Next Map", FCVAR_NOTIFY); g_Cvar_Chattime = FindConVar("mp_chattime"); RegConsoleCmd("say", Command_Say); RegConsoleCmd("say_team", Command_Say); if (GetCommandFlags("nextmap") == INVALID_FCVAR_FLAGS) { RegServerCmd("nextmap", Command_Nextmap); } RegAdminCmd("sm_setnextmap", Command_SetNextmap, ADMFLAG_CHANGEMAP, "sm_setnextmap "); RegConsoleCmd("listmaps", Command_List); // Set to the current map so OnMapStart() will know what to do decl String:currentMap[64]; GetCurrentMap(currentMap, 64); SetConVarString(g_Cvar_Nextmap, currentMap); } public OnConfigsExecuted() { decl String:lastMap[64], String:currentMap[64]; GetConVarString(g_Cvar_Nextmap, lastMap, 64); GetCurrentMap(currentMap, 64); // Why am I doing this? If we switched to a new map, but it wasn't what we expected (Due to sm_map, sm_votemap, or // some other plugin/command), we don't want to scramble the map cycle. Or for example, admin switches to a custom map // not in mapcyclefile. So we keep it set to the last expected nextmap. - ferret if (strcmp(lastMap, currentMap) == 0) { FindAndSetNextMap(); } } public OnMapEnd() { g_IntermissionCalled = false; } public Action:Command_Say(client, args) { decl String:text[192]; if (GetCmdArgString(text, sizeof(text)) < 1) { return Plugin_Continue; } new startidx; if (text[strlen(text)-1] == '"') { text[strlen(text)-1] = '\0'; startidx = 1; } decl String:message[8]; BreakString(text[startidx], message, sizeof(message)); if (strcmp(message, "nextmap", false) == 0) { decl String:map[32]; GetConVarString(g_Cvar_Nextmap, map, sizeof(map)); PrintToChat(client, "%t", "Next Map", map); } return Plugin_Continue; } public Action:Command_SetNextmap(client, args) { if (args < 1) { ReplyToCommand(client, "[SM] Usage: sm_setnextmap "); return Plugin_Handled; } decl String:map[64]; GetCmdArg(1, map, sizeof(map)); if (!IsMapValid(map)) { ReplyToCommand(client, "[SM] %t", "Map was not found", map); return Plugin_Handled; } ShowActivity(client, "%t", "Cvar changed", "sm_nextmap", map); LogMessage("\"%L\" changed sm_nextmap to \"%s\"", client, map); SetConVarString(g_Cvar_Nextmap, map); return Plugin_Handled; } public Action:Command_List(client, args) { PrintToConsole(client, "Map Cycle:"); new mapCount = GetArraySize(g_MapList); decl String:mapName[32]; for (new i = 0; i < mapCount; i++) { GetArrayString(g_MapList, i, mapName, sizeof(mapName)); PrintToConsole(client, "%s", mapName); } return Plugin_Handled; } public Action:UserMsg_VGUIMenu(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init) { if (g_IntermissionCalled) { return Plugin_Handled; } decl String:type[15]; /* If we don't get a valid string, bail out. */ if (BfReadString(bf, type, sizeof(type)) < 0) { return Plugin_Handled; } if (BfReadByte(bf) == 1 && BfReadByte(bf) == 0 && (strcmp(type, "scores", false) == 0)) { g_IntermissionCalled = true; decl String:map[32]; new Float:fChatTime = GetConVarFloat(g_Cvar_Chattime); GetConVarString(g_Cvar_Nextmap, map, sizeof(map)); if (!IsMapValid(map)) { if (g_MapPos == -1) { FindAndSetNextMap(); } GetArrayString(g_MapList, g_MapPos, map, sizeof(map)); } if (fChatTime < 2.0) SetConVarFloat(g_Cvar_Chattime, 2.0); new Handle:dp; CreateDataTimer(fChatTime - 1.0, Timer_ChangeMap, dp); WritePackString(dp, map); } return Plugin_Handled; } public Action:Command_Nextmap(args) { decl String:map[64]; GetConVarString(g_Cvar_Nextmap, map, sizeof(map)); ReplyToCommand(0, "%t", "Next Map", map); return Plugin_Handled; } public Action:Timer_ChangeMap(Handle:timer, Handle:dp) { new String:map[32]; ResetPack(dp); ReadPackString(dp, map, sizeof(map)); InsertServerCommand("changelevel \"%s\"", map); ServerExecute(); LogMessage("Nextmap changed map to \"%s\"", map); return Plugin_Stop; } FindAndSetNextMap() { if (ReadMapList(g_MapList, g_MapListSerial, "mapcyclefile", MAPLIST_FLAG_CLEARARRAY|MAPLIST_FLAG_NO_DEFAULT) == INVALID_HANDLE) { if (g_MapListSerial == -1) { LogError("FATAL: Cannot load map cycle. Nextmap not loaded."); SetFailState("Mapcycle Not Found"); } } new mapCount = GetArraySize(g_MapList); decl String:mapName[32]; if (g_MapPos == -1) { decl String:current[64]; GetCurrentMap(current, 64); for (new i = 0; i < mapCount; i++) { GetArrayString(g_MapList, i, mapName, sizeof(mapName)); if (strcmp(current, mapName, false) == 0) { g_MapPos = i; break; } } if (g_MapPos == -1) g_MapPos = 0; } g_MapPos++; if (g_MapPos >= mapCount) g_MapPos = 0; GetArrayString(g_MapList, g_MapPos, mapName, sizeof(mapName)); SetConVarString(g_Cvar_Nextmap, mapName); }