/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#include "extension.h"
#include "output.h"
ISourcePawnEngine *spengine = NULL;
EntityOutputManager g_OutputManager;
EntityOutputManager::EntityOutputManager()
{
info_address = NULL;
info_callback = NULL;
HookCount = 0;
is_detoured = false;
enabled = false;
}
EntityOutputManager::~EntityOutputManager()
{
if (!enabled)
{
return;
}
EntityOutputs->Destroy();
ClassNames->Destroy();
ShutdownFireEventDetour();
}
void EntityOutputManager::Init()
{
enabled = CreateFireEventDetour();
if (!enabled)
{
return;
}
EntityOutputs = adtfactory->CreateBasicTrie();
ClassNames = adtfactory->CreateBasicTrie();
}
bool EntityOutputManager::IsEnabled()
{
return enabled;
}
bool EntityOutputManager::CreateFireEventDetour()
{
if (!g_pGameConf->GetMemSig("FireOutput", &info_address))
{
return false;
}
if (!info_address)
{
g_pSM->LogError(myself, "Could not locate FireOutput - Disabling Entity Outputs");
return false;
}
if (!g_pGameConf->GetOffset("FireOutputBackup", (int *)&(info_restore.bytes)))
{
return false;
}
/* First, save restore bits */
for (size_t i=0; iExecAlloc(100);
JitWriter wr;
JitWriter *jit = ≀
wr.outbase = (jitcode_t)info_callback;
wr.outptr = wr.outbase;
/* Function we are detouring into is
*
* void FireEventDetour(CBaseEntityOutput(void *) *pOutput, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay = 0 )
*/
/* push fDelay [esp+20h]
* push pCaller [esp+1Ch]
* push pActivator [esp+18h]
* push pOutput [ecx]
*/
#if defined PLATFORM_WINDOWS
IA32_Push_Rm_Disp8_ESP(jit, 32);
IA32_Push_Rm_Disp8_ESP(jit, 32);
IA32_Push_Rm_Disp8_ESP(jit, 32);
IA32_Push_Reg(jit, REG_ECX);
#elif defined PLATFORM_LINUX
IA32_Push_Rm_Disp8_ESP(jit, 20);
IA32_Push_Rm_Disp8_ESP(jit, 20);
IA32_Push_Rm_Disp8_ESP(jit, 20);
IA32_Push_Rm_Disp8_ESP(jit, 16);
#endif
jitoffs_t call = IA32_Call_Imm32(jit, 0);
IA32_Write_Jump32_Abs(jit, call, (void *)TempDetour);
#if defined PLATFORM_LINUX
IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG); //add esp, 4
#elif defined PLATFORM_WINDOWS
IA32_Pop_Reg(jit, REG_ECX);
#endif
IA32_Add_Rm_Imm8(jit, REG_ESP, 12, MOD_REG); //add esp, 12 (0Ch)
/* Patch old bytes in */
for (size_t i=0; iwrite_ubyte(info_restore.patch[i]);
}
/* Return to the original function */
call = IA32_Jump_Imm32(jit, 0);
IA32_Write_Jump32_Abs(jit, call, (unsigned char *)info_address + info_restore.bytes);
return true;
}
void EntityOutputManager::InitFireEventDetour()
{
if (!is_detoured)
{
DoGatePatch((unsigned char *)info_address, &info_callback);
is_detoured = true;
}
}
void EntityOutputManager::DeleteFireEventDetour()
{
if (is_detoured)
{
ShutdownFireEventDetour();
}
if (info_callback)
{
/* Free the gate */
spengine->ExecFree(info_callback);
info_callback = NULL;
}
}
void TempDetour(void *pOutput, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay)
{
g_OutputManager.FireEventDetour(pOutput, pActivator, pCaller, fDelay);
}
void EntityOutputManager::ShutdownFireEventDetour()
{
if (info_callback)
{
/* Remove the patch */
ApplyPatch(info_address, 0, &info_restore, NULL);
is_detoured = false;
}
}
void EntityOutputManager::FireEventDetour(void *pOutput, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay)
{
char sOutput[20];
Q_snprintf(sOutput, sizeof(sOutput), "%x", pOutput);
// attempt to directly lookup a hook using the pOutput pointer
OutputNameStruct *pOutputName = NULL;
bool fastLookup = false;
// Fast lookup failed - check the slow way for hooks that havn't fired yet
if ((fastLookup = EntityOutputs->Retrieve(sOutput, (void **)&pOutputName)) == false)
{
const char *classname = GetEntityClassname(pCaller);
const char *outputname = FindOutputName(pOutput, pCaller);
pOutputName = FindOutputPointer(classname, outputname, false);
if (!pOutputName)
{
return;
}
}
if (!pOutputName->hooks.empty())
{
if (!fastLookup)
{
// hook exists on this classname and output - map it into our quick find trie
EntityOutputs->Insert(sOutput, pOutputName);
}
SourceHook::List::iterator _iter;
omg_hooks *hook;
_iter = pOutputName->hooks.begin();
while (_iter != pOutputName->hooks.end())
{
hook = (omg_hooks *)*_iter;
hook->in_use = true;
cell_t ref = gamehelpers->EntityToReference(pCaller);
if (hook->entity_ref != -1
&& gamehelpers->ReferenceToIndex(hook->entity_ref) == gamehelpers->ReferenceToIndex(ref)
&& ref != hook->entity_ref)
{
// same entity index but different reference. Entity has changed, kill the hook.
_iter = pOutputName->hooks.erase(_iter);
CleanUpHook(hook);
continue;
}
if (hook->entity_ref == -1 || hook->entity_ref == ref) // Global classname hook
{
//fire the forward to hook->pf
hook->pf->PushString(pOutputName->Name);
hook->pf->PushCell(gamehelpers->ReferenceToBCompatRef(ref));
hook->pf->PushCell(gamehelpers->EntityToBCompatRef(pActivator));
//hook->pf->PushCell(handle);
hook->pf->PushFloat(fDelay);
hook->pf->Execute(NULL);
if ((hook->entity_ref != -1) && hook->only_once)
{
_iter = pOutputName->hooks.erase(_iter);
CleanUpHook(hook);
continue;
}
if (hook->delete_me)
{
_iter = pOutputName->hooks.erase(_iter);
CleanUpHook(hook);
continue;
}
}
hook->in_use = false;
_iter++;
}
}
}
omg_hooks *EntityOutputManager::NewHook()
{
omg_hooks *hook;
if (FreeHooks.empty())
{
hook = new omg_hooks;
}
else
{
hook = g_OutputManager.FreeHooks.front();
g_OutputManager.FreeHooks.pop();
}
return hook;
}
void EntityOutputManager::OnHookAdded()
{
HookCount++;
if (HookCount == 1)
{
// This is the first hook created
InitFireEventDetour();
}
}
void EntityOutputManager::OnHookRemoved()
{
HookCount--;
if (HookCount == 0)
{
ShutdownFireEventDetour();
}
}
void EntityOutputManager::CleanUpHook(omg_hooks *hook)
{
FreeHooks.push(hook);
OnHookRemoved();
IPlugin *pPlugin = plsys->FindPluginByContext(hook->pf->GetParentContext()->GetContext());
SourceHook::List *pList = NULL;
if (!pPlugin->GetProperty("OutputHookList", (void **)&pList, false) || !pList)
{
return;
}
SourceHook::List::iterator p_iter = pList->begin();
omg_hooks *pluginHook;
while (p_iter != pList->end())
{
pluginHook = (omg_hooks *)*p_iter;
if (pluginHook == hook)
{
p_iter = pList->erase(p_iter);
}
else
{
p_iter++;
}
}
}
void EntityOutputManager::OnPluginDestroyed(IPlugin *plugin)
{
SourceHook::List *pList = NULL;
if (plugin->GetProperty("OutputHookList", (void **)&pList, true))
{
SourceHook::List::iterator p_iter = pList->begin();
omg_hooks *hook;
while (p_iter != pList->end())
{
hook = (omg_hooks *)*p_iter;
p_iter = pList->erase(p_iter); //remove from this plugins list
hook->m_parent->hooks.remove(hook); // remove from the y's list
FreeHooks.push(hook); //save the omg_hook
OnHookRemoved();
}
}
}
OutputNameStruct *EntityOutputManager::FindOutputPointer(const char *classname, const char *outputname, bool create)
{
ClassNameStruct *pClassname;
if (!ClassNames->Retrieve(classname, (void **)&pClassname))
{
if (create)
{
pClassname = new ClassNameStruct;
ClassNames->Insert(classname, pClassname);
}
else
{
return NULL;
}
}
OutputNameStruct *pOutputName;
if (!pClassname->OutputList->Retrieve(outputname, (void **)&pOutputName))
{
if (create)
{
pOutputName = new OutputNameStruct;
pClassname->OutputList->Insert(outputname, pOutputName);
strncpy(pOutputName->Name, outputname, sizeof(pOutputName->Name));
pOutputName->Name[49] = 0;
}
else
{
return NULL;
}
}
return pOutputName;
}
// Iterate the datamap of pCaller and look for output pointers with the same address as pOutput
const char *EntityOutputManager::FindOutputName(void *pOutput, CBaseEntity *pCaller)
{
datamap_t *pMap = gamehelpers->GetDataMap(pCaller);
while (pMap)
{
for (int i=0; idataNumFields; i++)
{
if (pMap->dataDesc[i].flags & FTYPEDESC_OUTPUT)
{
if ((char *)pCaller + pMap->dataDesc[i].fieldOffset[0] == pOutput)
{
return pMap->dataDesc[i].externalName;
}
}
}
pMap = pMap->baseMap;
}
return NULL;
}
const char *EntityOutputManager::GetEntityClassname(CBaseEntity *pEntity)
{
static int offset = -1;
if (offset == -1)
{
datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
typedescription_t *pDesc = gamehelpers->FindInDataMap(pMap, "m_iClassname");
offset = pDesc->fieldOffset[TD_OFFSET_NORMAL];
}
return (const char *)(((unsigned char *)pEntity) + offset);
}