/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_CUSERMESSAGES_H_ #define _INCLUDE_SOURCEMOD_CUSERMESSAGES_H_ #include #include "sourcemm_api.h" #include "sm_trie.h" #include "sm_stringutil.h" #include "CellRecipientFilter.h" #include "sm_globals.h" #include #include using namespace SourceHook; using namespace SourceMod; #if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_DOTA #define USE_PROTOBUF_USERMESSAGES #endif #ifdef USE_PROTOBUF_USERMESSAGES #include #include #include using namespace google; #else #include #endif #define INVALID_MESSAGE_ID -1 struct ListenerInfo { #ifdef USE_PROTOBUF_USERMESSAGES IProtobufUserMessageListener *Callback; #else IBitBufUserMessageListener *Callback; #endif bool IsHooked; bool KillMe; bool IsNew; }; typedef List MsgList; typedef List::iterator MsgIter; class UserMessages : public IUserMessages, public SMGlobalClass { public: UserMessages(); ~UserMessages(); public: //SMGlobalClass void OnSourceModStartup(bool late); void OnSourceModAllInitialized(); void OnSourceModAllShutdown(); public: //IUserMessages int GetMessageIndex(const char *msg); bool GetMessageName(int msgid, char *buffer, size_t maxlength) const; bool HookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false); bool UnhookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false); bf_write *StartBitBufMessage(int msg_id, const cell_t players[], unsigned int playersNum, int flags); google::protobuf::Message *StartProtobufMessage(int msg_id, const cell_t players[], unsigned int playersNum, int flags); bool EndMessage(); bool HookUserMessage2(int msg_id, IUserMessageListener *pListener, bool intercept=false); bool UnhookUserMessage2(int msg_id, IUserMessageListener *pListener, bool intercept=false); UserMessageType GetUserMessageType() const; public: #if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_DOTA void OnSendUserMessage_Pre(IRecipientFilter &filter, int msg_type, const protobuf::Message &msg); void OnSendUserMessage_Post(IRecipientFilter &filter, int msg_type, const protobuf::Message &msg); #endif #if SOURCE_ENGINE == SE_CSGO || SOURCE_ENGINE == SE_DOTA protobuf::Message *OnStartMessage_Pre(IRecipientFilter *filter, int msg_type, const char *msg_name); protobuf::Message *OnStartMessage_Post(IRecipientFilter *filter, int msg_type, const char *msg_name); #elif SOURCE_ENGINE >= SE_LEFT4DEAD bf_write *OnStartMessage_Pre(IRecipientFilter *filter, int msg_type, const char *msg_name); bf_write *OnStartMessage_Post(IRecipientFilter *filter, int msg_type, const char *msg_name); #else bf_write *OnStartMessage_Pre(IRecipientFilter *filter, int msg_type); bf_write *OnStartMessage_Post(IRecipientFilter *filter, int msg_type); #endif void OnMessageEnd_Pre(); void OnMessageEnd_Post(); private: #ifdef USE_PROTOBUF_USERMESSAGES const protobuf::Message *GetMessagePrototype(int msg_type); bool InternalHook(int msg_id, IProtobufUserMessageListener *pListener, bool intercept, bool isNew); bool InternalUnhook(int msg_id, IProtobufUserMessageListener *pListener, bool intercept, bool isNew); #else bool InternalHook(int msg_id, IBitBufUserMessageListener *pListener, bool intercept, bool isNew); bool InternalUnhook(int msg_id, IBitBufUserMessageListener *pListener, bool intercept, bool isNew); #endif void _DecRefCounter(); private: List m_msgHooks[255]; List m_msgIntercepts[255]; CStack m_FreeListeners; IRecipientFilter *m_CurRecFilter; #ifndef USE_PROTOBUF_USERMESSAGES unsigned char m_pBase[2500]; bf_write m_InterceptBuffer; bf_write *m_OrigBuffer; bf_read m_ReadBuffer; #else // The engine used to provide this. Now we track it. protobuf::Message *m_OrigBuffer; protobuf::Message *m_FakeEngineBuffer; META_RES m_FakeMetaRes; protobuf::Message *m_InterceptBuffer; #endif size_t m_HookCount; bool m_InHook; bool m_BlockEndPost; #ifndef USE_PROTOBUF_USERMESSAGES bool m_FallbackSearch; Trie *m_Names; #endif CellRecipientFilter m_CellRecFilter; bool m_InExec; int m_CurFlags; int m_CurId; }; extern UserMessages g_UserMsgs; #endif //_INCLUDE_SOURCEMOD_CUSERMESSAGES_H_