/**
* vim: set ts=4 :
* ================================================================
* SourceMod
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* ================================================================
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License,
* version 3.0, as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to
* link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
* Game MODs that run on software by the Valve Corporation. You must
* obey the GNU General Public License in all respects for all other
* code used. Additionally, AlliedModders LLC grants this exception
* to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version
* JULY-31-2007), or .
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_
#define _INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_
#include
#include
#include
#include
#include
/**
* @file IUserMessages.h
* @brief Contains functions for advanced usermessage hooking.
*/
#define SMINTERFACE_USERMSGS_NAME "IUserMessages"
#define SMINTERFACE_USERMSGS_VERSION 1
namespace SourceMod
{
/**
* @brief Listens to user messages sent from the server.
*/
class IUserMessageListener
{
public:
/**
* @brief Called when a hooked user message is being sent
* and all interceptions have finished.
*
* @param msg_id Message Id.
* @param bf bf_write structure containing written bytes.
* @param pFilter Recipient filter.
*/
virtual void OnUserMessage(int msg_id, bf_write *bf, IRecipientFilter *pFilter)
{
}
/**
* @brief Called when a hooked user message is intercepted.
*
* @param msg_id Message Id.
* @param bf bf_write structure containing written bytes.
* @param pFilter Recipient filter.
* @return Pl_Continue to allow message, Pl_Stop or Pl_Handled to scrap it.
*/
virtual ResultType InterceptUserMessage(int msg_id, bf_write *bf, IRecipientFilter *pFilter)
{
return Pl_Continue;
}
/**
* @brief Called when a hooked user message is sent, regardless of the hook type.
* @param msg_id Message Id.
*/
virtual void OnUserMessageSent(int msg_id)
{
}
};
#define USERMSG_PASSTHRU (1<<0) /**< Message will pass through other SourceMM plugins */
#define USERMSG_PASSTHRU_ALL (1<<1) /**< Message will pass through other SourceMM plugins AND SourceMod */
#define USERMSG_RELIABLE (1<<2) /**< Message will be set to reliable */
#define USERMSG_INITMSG (1<<3) /**< Message will be considered to be an initmsg */
/**
* @brief Contains functions for hooking user messages.
*/
class IUserMessages : public SMInterface
{
public:
virtual unsigned int GetInterfaceVersion()
{
return SMINTERFACE_USERMSGS_VERSION;
}
virtual const char *GetInterfaceName()
{
return SMINTERFACE_USERMSGS_NAME;
}
public:
/**
* @brief Finds a message id by name.
*
* @param msg Case-sensitive string containing the message.
* @return A message index, or -1 on failure.
*/
virtual int GetMessageIndex(const char *msg) =0;
/**
* @brief Sets a hook on a user message.
*
* @param msg_id Message Id.
* @param pListener Pointer to an IUserMessageListener.
* @param intercept If true, message will be intercepted rather than merely hooked.
* @return True on success, false otherwise.
*/
virtual bool HookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false) =0;
/**
* @brief Unhooks a user message.
*
* @param msg_id Message Id.
* @param pListener Pointer to an IUserMessageListener.
* @param intercept If true, removed message will from interception pool rather than normal hook pool.
* @return True on success, false otherwise.
*/
virtual bool UnhookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false) =0;
/**
* @brief Wrapper around UserMessageBegin for more options.
*
* @param msg_id Message Id.
* @param players Array containing player indexes.
* @param playersNum Number of players in the array.
* @param flags Flags to use for sending the message.
* @return bf_write structure to write message with, or NULL on failure.
*/
virtual bf_write *StartMessage(int msg_id, cell_t players[], unsigned int playersNum, int flags) =0;
/**
* @brief Wrapper around UserMessageEnd for use with StartMessage().
* @return True on success, false otherwise.
*/
virtual bool EndMessage() =0;
};
}
#endif //_INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_