/** * vim: set ts=4 : * ================================================================ * SourceMod * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ================================================================ * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License, * version 3.0, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to * link the code of this program (as well as its derivative works) to * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any * Game MODs that run on software by the Valve Corporation. You must * obey the GNU General Public License in all respects for all other * code used. Additionally, AlliedModders LLC grants this exception * to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version * JULY-31-2007), or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_ #define _INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_ #include #include #include #include #include /** * @file IUserMessages.h * @brief Contains functions for advanced usermessage hooking. */ #define SMINTERFACE_USERMSGS_NAME "IUserMessages" #define SMINTERFACE_USERMSGS_VERSION 1 namespace SourceMod { /** * @brief Listens to user messages sent from the server. */ class IUserMessageListener { public: /** * @brief Called when a hooked user message is being sent * and all interceptions have finished. * * @param msg_id Message Id. * @param bf bf_write structure containing written bytes. * @param pFilter Recipient filter. */ virtual void OnUserMessage(int msg_id, bf_write *bf, IRecipientFilter *pFilter) { } /** * @brief Called when a hooked user message is intercepted. * * @param msg_id Message Id. * @param bf bf_write structure containing written bytes. * @param pFilter Recipient filter. * @return Pl_Continue to allow message, Pl_Stop or Pl_Handled to scrap it. */ virtual ResultType InterceptUserMessage(int msg_id, bf_write *bf, IRecipientFilter *pFilter) { return Pl_Continue; } /** * @brief Called when a hooked user message is sent, regardless of the hook type. * @param msg_id Message Id. */ virtual void OnUserMessageSent(int msg_id) { } }; #define USERMSG_PASSTHRU (1<<0) /**< Message will pass through other SourceMM plugins */ #define USERMSG_PASSTHRU_ALL (1<<1) /**< Message will pass through other SourceMM plugins AND SourceMod */ #define USERMSG_RELIABLE (1<<2) /**< Message will be set to reliable */ #define USERMSG_INITMSG (1<<3) /**< Message will be considered to be an initmsg */ /** * @brief Contains functions for hooking user messages. */ class IUserMessages : public SMInterface { public: virtual unsigned int GetInterfaceVersion() { return SMINTERFACE_USERMSGS_VERSION; } virtual const char *GetInterfaceName() { return SMINTERFACE_USERMSGS_NAME; } public: /** * @brief Finds a message id by name. * * @param msg Case-sensitive string containing the message. * @return A message index, or -1 on failure. */ virtual int GetMessageIndex(const char *msg) =0; /** * @brief Sets a hook on a user message. * * @param msg_id Message Id. * @param pListener Pointer to an IUserMessageListener. * @param intercept If true, message will be intercepted rather than merely hooked. * @return True on success, false otherwise. */ virtual bool HookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false) =0; /** * @brief Unhooks a user message. * * @param msg_id Message Id. * @param pListener Pointer to an IUserMessageListener. * @param intercept If true, removed message will from interception pool rather than normal hook pool. * @return True on success, false otherwise. */ virtual bool UnhookUserMessage(int msg_id, IUserMessageListener *pListener, bool intercept=false) =0; /** * @brief Wrapper around UserMessageBegin for more options. * * @param msg_id Message Id. * @param players Array containing player indexes. * @param playersNum Number of players in the array. * @param flags Flags to use for sending the message. * @return bf_write structure to write message with, or NULL on failure. */ virtual bf_write *StartMessage(int msg_id, cell_t players[], unsigned int playersNum, int flags) =0; /** * @brief Wrapper around UserMessageEnd for use with StartMessage(). * @return True on success, false otherwise. */ virtual bool EndMessage() =0; }; } #endif //_INCLUDE_SOURCEMOD_INTERFACE_USERMESSAGES_H_