/** * vim: set ts=4 : * ================================================================ * SourceMod * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ================================================================ * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License, * version 3.0, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to * link the code of this program (as well as its derivative works) to * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any * Game MODs that run on software by the Valve Corporation. You must * obey the GNU General Public License in all respects for all other * code used. Additionally, AlliedModders LLC grants this exception * to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version * JULY-31-2007), or . * * Version: $Id$ */ #ifndef _INCLUDE_POSIXTHREADS_H_ #define _INCLUDE_POSIXTHREADS_H_ #include #include "IThreader.h" using namespace SourceMod; void *Posix_ThreadGate(void *param); class PosixThreader : public IThreader { public: class ThreadHandle : public IThreadHandle { friend class PosixThreader; friend void *Posix_ThreadGate(void *param); public: ThreadHandle(IThreader *parent, IThread *run, const ThreadParams *params); virtual ~ThreadHandle(); public: virtual bool WaitForThread(); virtual void DestroyThis(); virtual IThreadCreator *Parent(); virtual void GetParams(ThreadParams *ptparams); virtual ThreadPriority GetPriority(); virtual bool SetPriority(ThreadPriority prio); virtual ThreadState GetState(); virtual bool Unpause(); protected: IThreader *m_parent; //Parent handle pthread_t m_thread; //Windows HANDLE ThreadParams m_params; //Current Parameters IThread *m_run; //Runnable context pthread_mutex_t m_statelock; pthread_mutex_t m_runlock; ThreadState m_state; //internal state }; class PosixMutex : public IMutex { public: PosixMutex(pthread_mutex_t m) : m_mutex(m) { }; virtual ~PosixMutex(); public: virtual bool TryLock(); virtual void Lock(); virtual void Unlock(); virtual void DestroyThis(); protected: pthread_mutex_t m_mutex; }; class PosixEventSignal : public IEventSignal { public: PosixEventSignal(); virtual ~PosixEventSignal(); public: virtual void Wait(); virtual void Signal(); virtual void DestroyThis(); protected: pthread_cond_t m_cond; pthread_mutex_t m_mutex; }; public: IMutex *MakeMutex(); void MakeThread(IThread *pThread); IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags); IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params); void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min); void ThreadSleep(unsigned int ms); IEventSignal *MakeEventSignal(); IThreadWorker *MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded); void DestroyWorker(IThreadWorker *pWorker); }; #if defined SM_DEFAULT_THREADER && !defined SM_MAIN_THREADER #define SM_MAIN_THREADER PosixThreader; typedef class PosixThreader MainThreader; #endif #endif //_INCLUDE_POSIXTHREADS_H_