/**
* vim: set ts=4 :
* ================================================================
* SourceMod
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* ================================================================
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License,
* version 3.0, as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to
* link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any
* Game MODs that run on software by the Valve Corporation. You must
* obey the GNU General Public License in all respects for all other
* code used. Additionally, AlliedModders LLC grants this exception
* to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version
* JULY-31-2007), or .
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_SYSTEM_LIBRARY_H_
#define _INCLUDE_SOURCEMOD_SYSTEM_LIBRARY_H_
#include
#include "sm_platform.h"
using namespace SourceMod;
#if defined PLATFORM_WINDOWS
typedef HMODULE LibraryHandle;
#elif defined PLATFORM_POSIX
typedef void * LibraryHandle;
#endif
class CDirectory : public IDirectory
{
public:
CDirectory(const char *path);
~CDirectory();
public:
bool MoreFiles();
void NextEntry();
const char *GetEntryName();
bool IsEntryDirectory();
bool IsEntryFile();
bool IsEntryValid();
public:
bool IsValid();
private:
#if defined PLATFORM_WINDOWS
HANDLE m_dir;
WIN32_FIND_DATAA m_fd;
#elif defined PLATFORM_POSIX
DIR *m_dir;
struct dirent *ep;
char m_origpath[PLATFORM_MAX_PATH];
#endif
};
class CLibrary : public ILibrary
{
public:
CLibrary(LibraryHandle me);
~CLibrary();
public:
void CloseLibrary();
void *GetSymbolAddress(const char *symname);
private:
LibraryHandle m_lib;
};
class LibrarySystem : public ILibrarySys
{
public:
ILibrary *OpenLibrary(const char *path, char *error, size_t maxlength);
IDirectory *OpenDirectory(const char *path);
void CloseDirectory(IDirectory *dir);
bool PathExists(const char *path);
bool IsPathFile(const char *path);
bool IsPathDirectory(const char *path);
void GetPlatformError(char *error, size_t maxlength);
size_t PathFormat(char *buffer, size_t len, const char *fmt, ...);
const char *GetFileExtension(const char *filename);
bool CreateFolder(const char *path);
size_t GetFileFromPath(char *buffer, size_t maxlength, const char *path);
};
extern LibrarySystem g_LibSys;
#endif //_INCLUDE_SOURCEMOD_SYSTEM_LIBRARY_H_