/**
 * vim: set ts=4 :
 * =============================================================================
 * SourceMod Team Fortress 2 Extension
 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
 * =============================================================================
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License, version 3.0, as published by the
 * Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * As a special exception, AlliedModders LLC gives you permission to link the
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 * by the Valve Corporation.  You must obey the GNU General Public License in
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 * this exception to all derivative works.  AlliedModders LLC defines further
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 * or <http://www.sourcemod.net/license.php>.
 *
 * Version: $Id$
 */

// ^ ripped from SM's TF2 Extension

#include "extension.h"
#include "util.h"

bool UTIL_ContainsDataTable(SendTable *pTable, const char *name)
{
	const char *pname = pTable->GetName();
	int props = pTable->GetNumProps();
	SendProp *prop;
	SendTable *table;

	if (pname && strcmp(name, pname) == 0)
		return true;

	for (int i=0; i<props; i++)
	{
		prop = pTable->GetProp(i);

		if ((table = prop->GetDataTable()) != NULL)
		{
			pname = table->GetName();
			if (pname && strcmp(name, pname) == 0)
			{
				return true;
			}

			if (UTIL_ContainsDataTable(table, name))
			{
				return true;
			}
		}
	}

	return false;
}