// vim: set ts=4 sw=4 tw=99 noet: // ============================================================================= // SourceMod // Copyright (C) 2004-2015 AlliedModders LLC. All rights reserved. // ============================================================================= // // This program is free software; you can redistribute it and/or modify it under // the terms of the GNU General Public License, version 3.0, as published by the // Free Software Foundation. // // This program is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS // FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with // this program. If not, see . // // As a special exception, AlliedModders LLC gives you permission to link the // code of this program (as well as its derivative works) to "Half-Life 2," the // "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software // by the Valve Corporation. You must obey the GNU General Public License in // all respects for all other code used. Additionally, AlliedModders LLC grants // this exception to all derivative works. AlliedModders LLC defines further // exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), // or . #ifndef _INCLUDE_SOURCEMOD_BRIDGE_INCLUDE_ISCRIPTMANAGER_H_ #define _INCLUDE_SOURCEMOD_BRIDGE_INCLUDE_ISCRIPTMANAGER_H_ #include #include #include #include namespace SourceMod { using namespace SourceHook; using namespace SourcePawn; class IChangeableForward; enum LibraryAction { LibraryAction_Removed, LibraryAction_Added }; struct AutoConfig { SourceHook::String autocfg; SourceHook::String folder; bool create; }; class SMPlugin : public IPlugin { public: virtual size_t GetConfigCount() = 0; virtual AutoConfig *GetConfig(size_t i) = 0; virtual void AddLibrary(const char *name) = 0; virtual void AddConfig(bool create, const char *cfg, const char *folder) = 0; virtual void EvictWithError(PluginStatus status, const char *fmt, ...) = 0; }; class IScriptManager { public: virtual void LoadAll(const char *config_path, const char *plugins_path) = 0; virtual void RefreshAll() = 0; virtual void Shutdown() = 0; virtual IdentityToken_t *GetIdentity() = 0; virtual void SyncMaxClients(int maxClients) = 0; virtual void AddPluginsListener(IPluginsListener *listener) = 0; virtual void RemovePluginsListener(IPluginsListener *listener) = 0; virtual IPluginIterator *GetPluginIterator() = 0; virtual void OnLibraryAction(const char *name, LibraryAction action) = 0; virtual bool LibraryExists(const char *name) = 0; virtual SMPlugin *FindPluginByOrder(unsigned num) = 0; virtual SMPlugin *FindPluginByIdentity(IdentityToken_t *ident) = 0; virtual SMPlugin *FindPluginByContext(IPluginContext *ctx) = 0; virtual SMPlugin *FindPluginByContext(sp_context_t *ctx) = 0; virtual SMPlugin *FindPluginByConsoleArg(const char *text) = 0; virtual SMPlugin *FindPluginByHandle(Handle_t hndl, HandleError *errp) = 0; virtual bool UnloadPlugin(IPlugin *plugin) = 0; virtual const CVector *ListPlugins() = 0; virtual void FreePluginList(const CVector *list) = 0; virtual void AddFunctionsToForward(const char *name, IChangeableForward *fwd) = 0; }; class AutoPluginList { public: AutoPluginList(IScriptManager *scripts) : scripts_(scripts), list_(scripts->ListPlugins()) { } ~AutoPluginList() { scripts_->FreePluginList(list_); } const CVector *operator ->() { return list_; } private: IScriptManager *scripts_; const CVector *list_; }; } // namespace SourceMod #endif // _INCLUDE_SOURCEMOD_BRIDGE_INCLUDE_ISCRIPTMANAGER_H_