"Games" { "#default" { "Offsets" { "EndTouch" { "windows" "105" } "FireBullets" { "windows" "118" } "GetMaxHealth" { "windows" "122" } "OnTakeDamage" { "windows" "70" } "PreThink" { "windows" "363" } "PostThink" { "windows" "364" } "SetTransmit" { "windows" "22" } "ShouldCollide" { "windows" "17" } "Spawn" { "windows" "24" } "StartTouch" { "windows" "103" } "Think" { "windows" "52" } "Touch" { "windows" "104" } "TraceAttack" { "windows" "68" } "Use" { "windows" "102" } "VPhysicsUpdate" { "windows" "163" } "Weapon_CanSwitchTo" { "windows" "297" } "Weapon_CanUse" { "windows" "291" } "Weapon_Drop" { "windows" "294" } "Weapon_Equip" { "windows" "292" } "Weapon_Switch" { "windows" "295" } } } "#default" { "Addresses" { "EntityListenersPtr" { "windows" { "signature" "EntityListenersFinder" "read" "20" } } } "Signatures" { // Find AddListenerEntity inlined in CPhysSaveRestoreBlockHandler::PreRestore (virtual) "EntityListenersFinder" { "library" "server" "windows" "\x33\xC9\x8B\x2A\x2A\x2A\x2A\x2A\x33\xC0\x89\x4D\xFC\x56\x85\xD2\x7E\x2A\x8B" } } } }