/**
 * vim: set ts=4 :
 * =============================================================================
 * SourceMod
 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
 * =============================================================================
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License, version 3.0, as published by the
 * Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see .
 *
 * As a special exception, AlliedModders LLC gives you permission to link the
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 * by the Valve Corporation.  You must obey the GNU General Public License in
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 * this exception to all derivative works.  AlliedModders LLC defines further
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 * or .
 *
 * Version: $Id$
 */
#define _WIN32_WINNT 0x0400
#include "WinThreads.h"
#include "ThreadWorker.h"
IThreadWorker *WinThreader::MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded)
{
	if (threaded)
	{
		return new ThreadWorker(hooks, this, DEFAULT_THINK_TIME_MS);
	} else {
		return new BaseWorker(hooks);
	}
}
void WinThreader::DestroyWorker(IThreadWorker *pWorker)
{
	delete pWorker;
}
void WinThreader::ThreadSleep(unsigned int ms)
{
	Sleep((DWORD)ms);
}
IMutex *WinThreader::MakeMutex()
{
	WinMutex *pMutex = new WinMutex();
	return pMutex;
}
IThreadHandle *WinThreader::MakeThread(IThread *pThread, ThreadFlags flags)
{
	ThreadParams defparams;
	defparams.flags = flags;
	defparams.prio = ThreadPrio_Normal;
	return MakeThread(pThread, &defparams);
}
void WinThreader::MakeThread(IThread *pThread)
{
	ThreadParams defparams;
	defparams.flags = Thread_AutoRelease;
	defparams.prio = ThreadPrio_Normal;
	MakeThread(pThread, &defparams);
}
DWORD WINAPI Win32_ThreadGate(LPVOID param)
{
	WinThreader::ThreadHandle *pHandle = 
		reinterpret_cast(param);
	pHandle->m_run->RunThread(pHandle);
	ThreadParams params;
	EnterCriticalSection(&pHandle->m_crit);
	pHandle->m_state = Thread_Done;
	pHandle->GetParams(¶ms);
	LeaveCriticalSection(&pHandle->m_crit);
	pHandle->m_run->OnTerminate(pHandle, false);
	if (params.flags & Thread_AutoRelease)
		delete pHandle;
	return 0;
}
void WinThreader::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
{
	max = ThreadPrio_Maximum;
	min = ThreadPrio_Minimum;
}
ThreadParams g_defparams;
IThreadHandle *WinThreader::MakeThread(IThread *pThread, const ThreadParams *params)
{
	if (params == NULL)
		params = &g_defparams;
	WinThreader::ThreadHandle *pHandle = 
		new WinThreader::ThreadHandle(this, NULL, pThread, params);
	DWORD tid;
	pHandle->m_thread = 
		CreateThread(NULL, 0, &Win32_ThreadGate, (LPVOID)pHandle, CREATE_SUSPENDED, &tid);
	if (!pHandle->m_thread)
	{
		delete pHandle;
		return NULL;
	}
	if (pHandle->m_params.prio != ThreadPrio_Normal)
	{
		pHandle->SetPriority(pHandle->m_params.prio);
	}
	if (!(pHandle->m_params.flags & Thread_CreateSuspended))
	{
		pHandle->Unpause();
	}
	return pHandle;
}
IEventSignal *WinThreader::MakeEventSignal()
{
	HANDLE event = CreateEventA(NULL, FALSE, FALSE, NULL);
	if (!event)
		return NULL;
	WinEvent *pEvent = new WinEvent(event);
	return pEvent;
}
/*****************
 **** Mutexes ****
 *****************/
WinThreader::WinMutex::WinMutex()
{
	InitializeCriticalSection(&m_crit);
}
WinThreader::WinMutex::~WinMutex()
{
	DeleteCriticalSection(&m_crit);
}
bool WinThreader::WinMutex::TryLock()
{
	return (TryEnterCriticalSection(&m_crit) != FALSE);
}
void WinThreader::WinMutex::Lock()
{
	EnterCriticalSection(&m_crit);
}
void WinThreader::WinMutex::Unlock()
{
	LeaveCriticalSection(&m_crit);
}
void WinThreader::WinMutex::DestroyThis()
{
	delete this;
}
/******************
 * Thread Handles *
 ******************/
WinThreader::ThreadHandle::ThreadHandle(IThreader *parent, HANDLE hthread, IThread *run, const ThreadParams *params) : 
	m_parent(parent), m_thread(hthread), m_run(run), m_params(*params),
	m_state(Thread_Paused)
{
	InitializeCriticalSection(&m_crit);
}
WinThreader::ThreadHandle::~ThreadHandle()
{
	if (m_thread)
	{
		CloseHandle(m_thread);
		m_thread = NULL;
	}
	DeleteCriticalSection(&m_crit);
}
bool WinThreader::ThreadHandle::WaitForThread()
{
	if (m_thread == NULL)
		return false;
	if (WaitForSingleObject(m_thread, INFINITE) != 0)
		return false;
	return true;
}
ThreadState WinThreader::ThreadHandle::GetState()
{
	ThreadState state;
	EnterCriticalSection(&m_crit);
	state = m_state;
	LeaveCriticalSection(&m_crit);
	return state;
}
IThreadCreator *WinThreader::ThreadHandle::Parent()
{
	return m_parent;
}
void WinThreader::ThreadHandle::DestroyThis()
{
	if (m_params.flags & Thread_AutoRelease)
		return;
	delete this;
}
void WinThreader::ThreadHandle::GetParams(ThreadParams *ptparams)
{
	if (!ptparams)
		return;
	*ptparams = m_params;
}
ThreadPriority WinThreader::ThreadHandle::GetPriority()
{
	return m_params.prio;
}
bool WinThreader::ThreadHandle::SetPriority(ThreadPriority prio)
{
	if (!m_thread)
		return false;
	BOOL res = FALSE;
	if (prio >= ThreadPrio_Maximum)
		res = SetThreadPriority(m_thread, THREAD_PRIORITY_HIGHEST);
	else if (prio <= ThreadPrio_Minimum)
		res = SetThreadPriority(m_thread, THREAD_PRIORITY_LOWEST);
	else if (prio == ThreadPrio_Normal)
		res = SetThreadPriority(m_thread, THREAD_PRIORITY_NORMAL);
	else if (prio == ThreadPrio_High)
		res = SetThreadPriority(m_thread, THREAD_PRIORITY_ABOVE_NORMAL);
	else if (prio == ThreadPrio_Low)
		res = SetThreadPriority(m_thread, THREAD_PRIORITY_BELOW_NORMAL);
	m_params.prio = prio;
	return (res != FALSE);
}
bool WinThreader::ThreadHandle::Unpause()
{
	if (!m_thread)
		return false;
	if (m_state != Thread_Paused)
		return false;
	m_state = Thread_Running;
	if (ResumeThread(m_thread) == -1)
	{
		m_state = Thread_Paused;
		return false;
	}
	return true;
}
/*****************
 * EVENT SIGNALS *
 *****************/
WinThreader::WinEvent::~WinEvent()
{
	CloseHandle(m_event);
}
void WinThreader::WinEvent::Wait()
{
	WaitForSingleObject(m_event, INFINITE);
}
void WinThreader::WinEvent::Signal()
{
	SetEvent(m_event);
}
void WinThreader::WinEvent::DestroyThis()
{
	delete this;
}