/** * vim: set ts=4 sw=4 tw=99 noet : * ============================================================================= * SourceMod * Copyright (C) 2004-2017 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "FrameIterator.h" SafeFrameIterator::SafeFrameIterator(IFrameIterator *it) { while (!it->Done()) { FrameInfo info = FrameInfo(it); frames.append(info); it->Next(); } it->Reset(); current = 0; } bool SafeFrameIterator::Done() const { return current >= frames.length(); } bool SafeFrameIterator::Next() { current++; return !this->Done(); } void SafeFrameIterator::Reset() { current = 0; } int SafeFrameIterator::LineNumber() const { if (this->Done()) { return -1; } return (int)frames[current].LineNumber; } const char *SafeFrameIterator::FunctionName() const { if (this->Done()) { return NULL; } return frames[current].FunctionName.chars(); } const char *SafeFrameIterator::FilePath() const { if (this->Done()) { return NULL; } return frames[current].FilePath.chars(); }