"Games" { "#default" { "Offsets" { /* CBaseMultiplayerPlayer::CanBeAutobalanced()*/ "CanBeAutobalanced" { "linux" "462" "windows" "461" } /* CBaseEntity::EndTouch(CBaseEntity*) */ "EndTouch" { "linux" "102" "windows" "101" } /* CBaseEntity::FireBullets(FireBulletsInfo_t const&) */ "FireBullets" { "linux" "114" "windows" "113" } /* CBaseEntity::GetMaxHealth() const */ "GetMaxHealth" { "linux" "119" "windows" "118" } // NOTE: https://asherkin.github.io/vtable/ provides the correct windows offset, GDC does not appear to. /* CBaseEntity::NetworkStateChanged_m_hGroundEntity(void*) */ "GroundEntChanged" { "linux" "181" "windows" "179" } /* CBaseEntity::OnTakeDamage(CTakeDamageInfo const&) */ "OnTakeDamage" { "linux" "64" "windows" "63" } /* CBasePlayer::OnTakeDamage_Alive(CTakeDamageInfo const&) */ "OnTakeDamage_Alive" { "linux" "276" "windows" "275" } /* CBasePlayer::PreThink() */ "PreThink" { "linux" "336" "windows" "335" } /* CBasePlayer::PostThink() */ "PostThink" { "linux" "337" "windows" "336" } /* CBaseCombatWeapon::Reload() */ "Reload" { "linux" "285" "windows" "280" } /* CBaseEntity::SetTransmit(CCheckTransmitInfo*, bool) */ "SetTransmit" { "linux" "22" "windows" "21" } /* CBaseEntity::ShouldCollide(int, int) const */ "ShouldCollide" { "linux" "18" "windows" "16" } /* CBaseEntity::Spawn() */ "Spawn" { "linux" "24" "windows" "23" } /* CBaseEntity::StartTouch(CBaseEntity*) */ "StartTouch" { "linux" "100" "windows" "99" } /* CBaseEntity::Think() */ "Think" { "linux" "49" "windows" "48" } /* CBaseEntity::Touch(CBaseEntity*) */ "Touch" { "linux" "101" "windows" "100" } /* CBaseEntity::TraceAttack(CTakeDamageInfo const&, Vector const&, CGameTrace*, CDmgAccumulator*) */ "TraceAttack" { "linux" "62" "windows" "61" } /* CBaseEntity::Use(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */ "Use" { "linux" "99" "windows" "98" } /* CBaseEntity::VPhysicsUpdate(IPhysicsObject*) */ "VPhysicsUpdate" { "linux" "160" "windows" "159" } /* CBaseEntity::Blocked(CBaseEntity*) */ "Blocked" { "linux" "104" "windows" "103" } /* CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon*) */ "Weapon_CanSwitchTo" { "linux" "270" "windows" "269" } /* CBaseCombatCharacter::Weapon_CanUse(CBaseCombatWeapon*) */ "Weapon_CanUse" { "linux" "264" "windows" "263" } /* CBaseCombatCharacter::Weapon_Drop(CBaseCombatWeapon*, Vector const*, Vector const*) */ "Weapon_Drop" { "linux" "267" "windows" "266" } /* CBaseCombatCharacter::Weapon_Equip(CBaseCombatWeapon*) */ "Weapon_Equip" { "linux" "265" "windows" "264" } /* CBaseCombatCharacter::Weapon_Switch(CBaseCombatWeapon*, int) */ "Weapon_Switch" { "linux" "268" "windows" "267" } } } }