/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* CGlobalEntityList */ "#default" { "Offsets" { /* Offset into LevelShutdown */ "gEntList" { "windows" "11" "windows64" "81" } "EntInfo" { "windows" "4" "windows64" "8" "linux" "4" "linux64" "8" } } "Signatures" { "LevelShutdown" { /* not confirmed to be : CServerGameDLL:: LevelShutdown */ /* This comment is for 64xBit */ /* if you know the exact level shutdown function, please comment.*/ /* String : "VDebugOverlay003" -> one call up.*/ /* it only needs to know when the server shuts down, not the absolute correct signature.*/ /* incase it needs the exact function, please notify.*/ "library" "server" "windows" "\xE8\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xE8" "windows64" "\x40\x53\x48\x83\xEC\x20\xE8\x2A\x2A\x2A\x2A\x48\x8B\x05\x1E\x04\x9E\x00" } "gEntList" { "library" "server" "linux" "@gEntList" "linux64" "@gEntList" } } "Keys" { "UseInvalidUniverseInSteam2IDs" "1" } } }