/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2016 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_SOURCEMOD_GAMEHELPERS_H_ #define _INCLUDE_SOURCEMOD_GAMEHELPERS_H_ #include /** * @file IGameHelpers.h * @brief Provides Source helper functions. */ #define SMINTERFACE_GAMEHELPERS_NAME "IGameHelpers" #define SMINTERFACE_GAMEHELPERS_VERSION 11 class CBaseEntity; class CBaseHandle; class SendProp; class ServerClass; class ICommandLine; struct edict_t; struct datamap_t; struct typedescription_t; #define TEXTMSG_DEST_NOTIFY 1 #define TEXTMSG_DEST_CONSOLE 2 #define TEXTMSG_DEST_CHAT 3 #define TEXTMSG_DEST_CENTER 4 namespace SourceMod { /** * @brief Maps the heirarchy of a SendProp. */ struct sm_sendprop_info_t { SendProp *prop; /**< Property instance. */ unsigned int actual_offset; /**< Actual computed offset. */ }; struct sm_datatable_info_t { typedescription_t *prop; /**< Property instance. */ unsigned int actual_offset; /**< Actual computed offset. */ }; class IGameHelpers : public SMInterface { public: virtual const char *GetInterfaceName() { return SMINTERFACE_GAMEHELPERS_NAME; } virtual unsigned int GetInterfaceVersion() { return SMINTERFACE_GAMEHELPERS_VERSION; } public: /** * @brief Deprecated; use FindSendPropInfo() instead. * * @param classname Do not use. * @param offset Do not use. * @return Do not use. */ virtual SendProp *FindInSendTable(const char *classname, const char *offset) =0; /** * @brief Finds a named server class. * * @return ServerClass pointer on success, NULL on failure. */ virtual ServerClass *FindServerClass(const char *classname) =0; /** * @brief Finds a datamap_t definition. * * @param pMap datamap_t pointer. * @param offset Property name. * @return typedescription_t pointer on success, NULL * on failure. */ virtual typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset) =0; /** * @brief Retrieves an entity's datamap_t pointer. * * @param pEntity CBaseEntity entity. * @return datamap_t pointer, or NULL on failure. */ virtual datamap_t *GetDataMap(CBaseEntity *pEntity) =0; /** * @brief Marks an edict as state changed for an offset. * * @param pEdict Edict pointer. * @param offset Offset index. */ virtual void SetEdictStateChanged(edict_t *pEdict, unsigned short offset) =0; /** * @brief Sends a text message to a client. * * @param client Client index. * @param dest Destination on the HUD (see TEXTMSG_DEST defines above). * @param msg Message to send. * @return True on success, false on failure. */ virtual bool TextMsg(int client, int dest, const char *msg) =0; /** * @brief Returns whether the server ls a LAN server. * * @return True if LAN server, false otherwise. */ virtual bool IsLANServer() =0; /** * @brief Finds a send property in a named ServerClass. * * This version, unlike FindInSendTable(), correctly deduces the * offsets of nested tables. * * @param classname ServerClass name (such as CBasePlayer). * @param offset Offset name (such as m_iAmmo). * @param info Buffer to store sm_sendprop_info_t data. * @return True on success, false on failure. */ virtual bool FindSendPropInfo(const char *classname, const char *offset, sm_sendprop_info_t *info) =0; /** * @brief Converts an entity index into an edict pointer. * * @param index Entity Index. * @return Edict pointer or NULL on failure. */ virtual edict_t *EdictOfIndex(int index) =0; /** * @brief Converts an edict pointer into an entity index. * * @param index Edict Pointer. * @return Entity index or -1 on failure. */ virtual int IndexOfEdict(edict_t *pEnt) =0; /** * @brief Retrieves the edict pointer from a CBaseHandle object. * * @param hndl CBaseHandle object. * @return Edict pointer or NULL on failure. */ virtual edict_t *GetHandleEntity(CBaseHandle &hndl) =0; /** * @brief Sets the edict pointer in a CBaseHandle object. * * @param hndl CBaseHandle object. * @param pEnt Edict pointer. */ virtual void SetHandleEntity(CBaseHandle &hndl, edict_t *pEnt) =0; /** * @brief Returns the current map name. * * @return Current map name. */ virtual const char *GetCurrentMap() =0; /** * @brief Wraps IVEngineServer::ServerCommand. * * @param buffer Command buffer (does not auto \n terminate). */ virtual void ServerCommand(const char *buffer) =0; /** * @brief Looks up a reference and returns the CBasseEntity* it points to. * * @note Supports 'old style' simple indexes and does a serial confirmation check on references. * * @param entRef Entity reference. * @return Entity pointer. */ virtual CBaseEntity *ReferenceToEntity(cell_t entRef) =0; /** * @brief Returns the entity reference for an entity. * * @param pEntity Entity pointer. * @return Entity reference. */ virtual cell_t EntityToReference(CBaseEntity *pEntity) =0; /** * @brief Returns the entity reference for logical entities, or the index for networked entities. * * @param pEntity Entity pointer. * @return Entity reference/index. */ virtual cell_t EntityToBCompatRef(CBaseEntity *pEntity) =0; /** * @brief Converts an entity index into an entity reference. * * @param entIndex Entity index. * @return Entity reference. */ virtual cell_t IndexToReference(int entIndex) =0; /** * @brief Retrieves the entity index from a reference. * * @param entRef Entity reference. * @return Entity index. */ virtual int ReferenceToIndex(cell_t entRef) =0; /** * @brief Converts a reference into a bcompat version (index for networked entities). * * @param entRef Entity reference. * @return Entity reference/index. */ virtual cell_t ReferenceToBCompatRef(cell_t entRef) =0; /** * @brief Returns the g_EntList pointer. * * @return g_EntList pointer. */ virtual void *GetGlobalEntityList() =0; /** * @brief Adds a client to the kick queue, where they will be kicked * next game frame. * * The user ID is used to ensure the correct player is kicked. * * @param client The index of the client to kick. * @param userid The user ID of the client to kick. * @param msg The kick message to show to the player. */ virtual void AddDelayedKick(int client, int userid, const char *msg) =0; /** * @brief Returns the uncomputed offset of a SendProp. * * @param prop SendProp pointer. * @return Uncomputed sendprop offset. */ virtual int GetSendPropOffset(SendProp *prop) =0; /** * @brief Sends a hint message to a client. * * @param client Client index. * @param msg Message to send. * @return True on success, false on failure. */ virtual bool HintTextMsg(int client, const char *msg) =0; /** * @brief Retrieves the Valve command line pointer. * * @return ICommandLine ptr or NULL if not found. */ virtual ICommandLine *GetValveCommandLine() =0; /** * @brief Gets a Classname from an edict_t pointer. * * @param pEdict edict_t pointer. * @return Pointer to the string, or NULL if bad pointer. */ virtual const char *GetEntityClassname(edict_t *pEdict) =0; /** * @brief Gets a Classname from an CBaseEntity pointer. * * @param pEntity CBaseEntity pointer. * @return Pointer to the string, or NULL if bad pointer. */ virtual const char *GetEntityClassname(CBaseEntity *pEntity) =0; /** * @brief Returns whether or not a map name is valid to use with the * engine's Changelevel functionality. It need not be an exact filename on * some engines. For a check on the exact name, use IVEngineServer::IsMapValid. * * @param map Map name. * @return True if valid, otherwise false. */ virtual bool IsMapValid(const char *map) =0; /** * @brief Finds a datamap_t definition. * * @param pMap datamap_t pointer. * @param offset Property name. * @param pDataTable Buffer to store sm_datatable_info_t data. * @return typedescription_t pointer on success, NULL * on failure. */ virtual bool FindDataMapInfo(datamap_t *pMap, const char *offset, sm_datatable_info_t *pDataTable) =0; /** * @brief Retrieves the server's rendered Steam3 id. * * @param pszOut Buffer to which id will be copied. * @param len Max size of buffer in bytes. * @return True on id successfully retrieved and buffer populated * (even if id invalid/unset) false on failure (unknown id type). */ virtual bool GetServerSteam3Id(char *pszOut, size_t len) const =0; /** * @brief Retrieves the server's SteamID64. * * @return 64-bit server Steam id. */ virtual uint64_t GetServerSteamId64() const =0; }; } #endif //_INCLUDE_SOURCEMOD_GAMEHELPERS_H_