/**
* vim: set ts=4 :
* =============================================================================
* SourceMod
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#include "sourcemod.h"
#include "HandleSys.h"
#include "GameConfigs.h"
HandleType_t g_GameConfigsType;
class GameConfigsNatives :
public IHandleTypeDispatch,
public SourceModBase
{
public:
void OnSourceModAllInitialized()
{
g_GameConfigsType = g_HandleSys.CreateType("GameConfigs", this, 0, NULL, NULL, g_pCoreIdent, NULL);
}
void OnSourceModShutdown()
{
g_HandleSys.RemoveType(g_GameConfigsType, g_pCoreIdent);
g_GameConfigsType = 0;
}
void OnHandleDestroy(HandleType_t type, void *object)
{
g_GameConfigs.CloseGameConfigFile(reinterpret_cast(object));
}
};
static cell_t smn_LoadGameConfigFile(IPluginContext *pCtx, const cell_t *params)
{
IGameConfig *gc;
char *filename;
char error[128];
pCtx->LocalToString(params[1], &filename);
if (!g_GameConfigs.LoadGameConfigFile(filename, &gc, error, sizeof(error)))
{
return pCtx->ThrowNativeError("Unable to open %s: %s", filename, error);
}
return g_HandleSys.CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL);
}
static cell_t smn_GameConfGetOffset(IPluginContext *pCtx, const cell_t *params)
{
Handle_t hndl = static_cast(params[1]);
HandleError herr;
HandleSecurity sec;
IGameConfig *gc;
sec.pOwner = NULL;
sec.pIdentity = g_pCoreIdent;
if ((herr=g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
!= HandleError_None)
{
return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
}
char *key;
int val;
pCtx->LocalToString(params[2], &key);
if (!gc->GetOffset(key, &val))
{
return -1;
}
return val;
}
static cell_t smn_GameConfGetKeyValue(IPluginContext *pCtx, const cell_t *params)
{
Handle_t hndl = static_cast(params[1]);
HandleError herr;
HandleSecurity sec;
IGameConfig *gc;
sec.pOwner = NULL;
sec.pIdentity = g_pCoreIdent;
if ((herr=g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
!= HandleError_None)
{
return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
}
char *key;
const char *val;
pCtx->LocalToString(params[2], &key);
if ((val=gc->GetKeyValue(key)) == NULL)
{
return 0;
}
pCtx->StringToLocalUTF8(params[3], params[4], val, NULL);
return 1;
}
static GameConfigsNatives s_GameConfigsNatives;
REGISTER_NATIVES(gameconfignatives)
{
{"LoadGameConfigFile", smn_LoadGameConfigFile},
{"GameConfGetOffset", smn_GameConfGetOffset},
{"GameConfGetKeyValue", smn_GameConfGetKeyValue},
{NULL, NULL}
};