/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#include "gameplayrules.h"
CDetour *setInWaitingForPlayersDetour = NULL;
IForward *g_waitingPlayersStartForward = NULL;
IForward *g_waitingPlayersEndForward = NULL;
DETOUR_DECL_MEMBER1(SetInWaitingForPlayers, void, bool, bWaitingForPlayers)
{
DETOUR_MEMBER_CALL(SetInWaitingForPlayers)(bWaitingForPlayers);
if (bWaitingForPlayers)
{
if (!g_waitingPlayersStartForward)
{
g_pSM->LogMessage(myself, "Invalid Forward");
}
else
{
g_waitingPlayersStartForward->Execute(NULL);
}
}
else
{
if (!g_waitingPlayersEndForward)
{
g_pSM->LogMessage(myself, "Invalid Forward");
}
else
{
g_waitingPlayersEndForward->Execute(NULL);
}
}
}
bool InitialiseRulesDetours()
{
setInWaitingForPlayersDetour = DETOUR_CREATE_MEMBER(SetInWaitingForPlayers, "SetInWaitingForPlayers");
if (setInWaitingForPlayersDetour != NULL)
{
setInWaitingForPlayersDetour->EnableDetour();
return true;
}
g_pSM->LogError(myself, "No Gameplay Rules detours could be initialized - Disabled Gameplay Rules functions");
return false;
}
void RemoveRulesDetours()
{
setInWaitingForPlayersDetour->Destroy();
}