/** * vim: set ts=4 sw=4 tw=99 noet : * ============================================================================= * SourceMod * Copyright (C) 2004-2017 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "sp_vm_api.h" #include #include using namespace SourcePawn; /** * Frame iterator cache which is safe for plugins to hold handles to, * unlike what you'd recieve from IPluginContext::CreateFrameIterator. */ class SafeFrameIterator { public: /** * Struct which holds all of the cached values for each individual frame. */ struct FrameInfo { std::string FunctionName; std::string FilePath; unsigned LineNumber; FrameInfo(IFrameIterator *it) { LineNumber = it->LineNumber(); if (it->FunctionName()) FunctionName = it->FunctionName(); if (it->FilePath()) FilePath = it->FilePath(); } }; SafeFrameIterator(IFrameIterator *); bool Done() const; bool Next(); void Reset(); int LineNumber() const; const char *FunctionName() const; const char *FilePath() const; private: size_t current; std::vector frames; };