/** * vim: set ts=4 : * ============================================================================= * SourceMod Updater Extension * Copyright (C) 2004-2009 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include #include #include #include #include "extension.h" #include "Updater.h" #include #include #define DEFAULT_UPDATE_URL "http://www.sourcemod.net/update/" using namespace SourceHook; SmUpdater g_Updater; /**< Global singleton for extension's main interface */ SMEXT_LINK(&g_Updater); IWebternet *webternet; static List update_errors; static IThreadHandle *update_thread; static String update_url; bool SmUpdater::SDK_OnLoad(char *error, size_t maxlength, bool late) { sharesys->AddDependency(myself, "webternet.ext", true, true); SM_GET_IFACE(WEBTERNET, webternet); ThreadParams params; params.flags = Thread_Default; params.prio = ThreadPrio_Low; update_thread = threader->MakeThread(this, ¶ms); if (update_thread == NULL) { smutils->Format(error, maxlength, "Could not create thread"); return false; } const char *url = smutils->GetCoreConfigValue("AutoUpdateURL"); if (url == NULL) { url = DEFAULT_UPDATE_URL; } update_url.assign(url); return true; } void SmUpdater::SDK_OnUnload() { /* An interface drop might have killed this thread. * But if the handle is still there, we have to wait. */ if (update_thread != NULL) { update_thread->WaitForThread(); update_thread->DestroyThis(); } /* Clear message tables */ List::iterator iter = update_errors.begin(); while (iter != update_errors.end()) { iter = update_errors.erase(iter); } } bool SmUpdater::QueryInterfaceDrop(SourceMod::SMInterface *pInterface) { if (pInterface == webternet) { return false; } return true; } void SmUpdater::NotifyInterfaceDrop(SMInterface *pInterface) { if (pInterface == webternet) { /* Can't be in the thread if we're losing this extension. */ update_thread->WaitForThread(); update_thread->DestroyThis(); update_thread = NULL; } } static void PumpUpdate(void *data) { String *str; bool new_files = false; List::iterator iter; char path[PLATFORM_MAX_PATH]; UpdatePart *temp; UpdatePart *part = (UpdatePart*)data; while (part != NULL) { if (strstr(part->file, "..") != NULL) { /* Naughty naughty */ AddUpdateError("Detected invalid path escape (..): %s", part->file); goto skip_create; } if (part->data == NULL) { smutils->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s", part->file); if (libsys->IsPathDirectory(path)) { continue; } if (!libsys->CreateFolder(path)) { AddUpdateError("Could not create folder: %s", path); } else { smutils->LogMessage(myself, "Created folder \"%s\" from updater", path); } } else { smutils->BuildPath(Path_SM, path, sizeof(path), "gamedata/%s", part->file); FILE *fp = fopen(path, "wb"); if (fp == NULL) { AddUpdateError("Could not open %s for writing", path); return; } if (fwrite(part->data, 1, part->length, fp) != part->length) { AddUpdateError("Could not write file %s", path); } else { smutils->LogMessage(myself, "Successfully updated gamedata file \"%s\"", part->file); new_files = true; } fclose(fp); } skip_create: temp = part->next; free(part->data); free(part->file); delete part; part = temp; } if (update_errors.size()) { smutils->LogError(myself, "--- BEGIN ERRORS FROM AUTOMATIC UPDATER ---"); for (iter = update_errors.begin(); iter != update_errors.end(); iter++) { str = (*iter); smutils->LogError(myself, "%s", str->c_str()); } smutils->LogError(myself, "--- END ERRORS FROM AUTOMATIC UPDATER ---"); } if (new_files) { const char *force_restart = smutils->GetCoreConfigValue("ForceRestartAfterUpdate"); if (force_restart == NULL || strcasecmp(force_restart, "yes") != 0) { smutils->LogMessage(myself, "SourceMod has been updated, please reload it or restart your server."); } else { char buffer[255]; smutils->Format(buffer, sizeof(buffer), "meta unload %d\n", smutils->GetPluginId()); gamehelpers->ServerCommand(buffer); smutils->Format(buffer, sizeof(buffer), "changelevel \"%s\"\n", gamehelpers->GetCurrentMap()); gamehelpers->ServerCommand(buffer); gamehelpers->ServerCommand("echo SourceMod has been restarted from an automatic update.\n"); } } } void SmUpdater::RunThread(IThreadHandle *pHandle) { UpdateReader ur; ur.PerformUpdate(update_url.c_str()); smutils->AddFrameAction(PumpUpdate, ur.DetachParts()); } void SmUpdater::OnTerminate(IThreadHandle *pHandle, bool cancel) { } void AddUpdateError(const char *fmt, ...) { va_list ap; char buffer[2048]; va_start(ap, fmt); smutils->FormatArgs(buffer, sizeof(buffer), fmt, ap); va_end(ap); update_errors.push_back(new String(buffer)); }