/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2010 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or .
*
* Version: $Id$
*/
#ifndef _INCLUDE_SOURCEMOD_OUTPUT_H_
#define _INCLUDE_SOURCEMOD_OUTPUT_H_
#include
#include
#include "sh_list.h"
#include "sh_stack.h"
#include "sm_trie_tpl.h"
#include "CDetour/detours.h"
extern ISourcePawnEngine *spengine;
struct OutputNameStruct;
/**
* This is a function specific hook that corresponds to an entity classname
* and outputname. There can be many of these for each classname/output combo
*/
struct omg_hooks
{
cell_t entity_ref;
bool only_once;
IPluginFunction *pf;
OutputNameStruct *m_parent;
bool in_use;
bool delete_me;
};
/**
* This represents an output belonging to a specific classname
*/
struct OutputNameStruct
{
SourceHook::List hooks;
char Name[50];
};
/**
* This represents an entity classname
*/
struct ClassNameStruct
{
//Trie mapping outputname to a OutputNameStruct
//KTrie OutputList;
IBasicTrie *OutputList;
ClassNameStruct()
{
OutputList = adtfactory->CreateBasicTrie();
}
~ClassNameStruct()
{
OutputList->Destroy();
}
};
class EntityOutputManager : public IPluginsListener
{
public:
EntityOutputManager();
public:
void Init();
void Shutdown();
bool IsEnabled();
bool FireEventDetour(void *pOutput, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay);
void OnPluginDestroyed(IPlugin *plugin);
OutputNameStruct *FindOutputPointer(const char *classname, const char *outputname, bool create);
void CleanUpHook(omg_hooks *hook);
omg_hooks *NewHook();
void OnHookAdded();
void OnHookRemoved();
private:
bool enabled;
// Patch/unpatch the server dll
void InitFireEventDetour();
void ShutdownFireEventDetour();
//These create/delete the allocated memory and write into it
bool CreateFireEventDetour();
void DeleteFireEventDetour();
const char *FindOutputName(void *pOutput, CBaseEntity *pCaller);
//Maps CEntityOutput * to a OutputNameStruct
IBasicTrie *EntityOutputs;
// Maps classname to a ClassNameStruct
IBasicTrie *ClassNames;
SourceHook::CStack FreeHooks; //Stores hook pointers to avoid calls to new
int HookCount;
patch_t info_restore;
void *info_address;
void *info_callback;
};
void TempDetour(void *pOutput, CBaseEntity *pActivator, CBaseEntity *pCaller, float fDelay);
extern EntityOutputManager g_OutputManager;
extern sp_nativeinfo_t g_EntOutputNatives[];
#endif //_INCLUDE_SOURCEMOD_OUTPUT_H_