/** * vim: set ts=4 : * ================================================================ * SourceMod * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. * ================================================================ * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License, * version 3.0, as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to * link the code of this program (as well as its derivative works) to * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any * Game MODs that run on software by the Valve Corporation. You must * obey the GNU General Public License in all respects for all other * code used. Additionally, AlliedModders LLC grants this exception * to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version * JULY-31-2007), or . * * Version: $Id$ */ #include "sm_queue.h" #include template class PrioQueue { private: Queue m_HighQueue; Queue m_NormalQueue; Queue m_LowQueue; public: inline Queue & GetQueue(PrioQueueLevel level) { if (level == PrioQueue_High) { return m_HighQueue; } else if (level == PrioQueue_Normal) { return m_NormalQueue; } else { return m_LowQueue; } } inline Queue & GetLikelyQueue() { if (!m_HighQueue.empty()) { return m_HighQueue; } if (!m_NormalQueue.empty()) { return m_NormalQueue; } return m_LowQueue; } };