/** * vim: set ts=4 : * ============================================================================= * SourceMod Team Fortress 2 Extension * Copyright (C) 2004-2011 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "extension.h" #include "conditions.h" #include "util.h" #include typedef struct condflags_s { uint64_t upper; uint64_t lower; } condflags_t; condflags_t condflags_empty = { 0, 0 }; condflags_t g_PlayerConds[SM_MAXPLAYERS+1]; IForward *g_addCondForward = NULL; IForward *g_removeCondForward = NULL; int playerCondOffset = -1; int playerCondExOffset = -1; int playerCondEx2Offset = -1; int conditionBitsOffset = -1; bool g_bIgnoreRemove; #define MAX_CONDS (sizeof(uint64_t) * 8) inline condflags_t GetPlayerConds(CBaseEntity *pPlayer) { condflags_t result; uint32_t playerCond = *(uint32_t *)((intptr_t)pPlayer + playerCondOffset); uint32_t condBits = *(uint32_t *)((intptr_t)pPlayer + conditionBitsOffset); uint32_t playerCondEx = *(uint32_t *)((intptr_t)pPlayer + playerCondExOffset); uint32_t playerCondEx2 = *(uint32_t *)((intptr_t)pPlayer + playerCondEx2Offset); uint64_t playerCondExAdj = playerCondEx; playerCondExAdj <<= 32; result.lower = playerCond|condBits|playerCondExAdj; result.upper = playerCondEx2; return result; } void Conditions_OnGameFrame(bool simulating) { if (!simulating) return; condflags_t oldconds; condflags_t newconds; condflags_t addedconds; condflags_t removedconds; int maxClients = gpGlobals->maxClients; for (int i = 1; i <= maxClients; i++) { IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i); if (!pPlayer || !pPlayer->IsInGame()) continue; IPlayerInfo *info = pPlayer->GetPlayerInfo(); if (info->IsHLTV() || info->IsReplay()) continue; CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i); oldconds = g_PlayerConds[i]; newconds = GetPlayerConds(pEntity); if (oldconds.lower == newconds.lower && oldconds.upper == newconds.upper) continue; addedconds.lower = newconds.lower &~ oldconds.lower; removedconds.lower = oldconds.lower &~ newconds.lower; addedconds.upper = newconds.upper &~ oldconds.upper; removedconds.upper = oldconds.upper &~ newconds.upper; uint64_t j; uint64_t bit; uint64_t maxbit = MAX(addedconds.lower, addedconds.upper); for (j = 0; j < MAX_CONDS && (bit = ((uint64_t)1 << j)) <= maxbit; j++) { if ((addedconds.lower & bit) == bit) { g_addCondForward->PushCell(i); g_addCondForward->PushCell(j & 0xFFFFFFFF); g_addCondForward->Execute(NULL, NULL); } if ((addedconds.upper & bit) == bit) { g_addCondForward->PushCell(i); g_addCondForward->PushCell((j+64) & 0xFFFFFFFF); g_addCondForward->Execute(NULL, NULL); } } maxbit = MAX(removedconds.lower, removedconds.upper); for (j = 0; j < MAX_CONDS && (bit = ((uint64_t)1 << j)) <= maxbit; j++) { if ((removedconds.lower & bit) == bit) { g_removeCondForward->PushCell(i); g_removeCondForward->PushCell(j & 0xFFFFFFFF); g_removeCondForward->Execute(NULL, NULL); } if ((removedconds.upper & bit) == bit) { g_removeCondForward->PushCell(i); g_removeCondForward->PushCell((j+64) & 0xFFFFFFFF); g_removeCondForward->Execute(NULL, NULL); } } g_PlayerConds[i] = newconds; } } bool InitialiseConditionChecks() { sm_sendprop_info_t prop; if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop)) { g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset"); return false; } playerCondOffset = prop.actual_offset; if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop)) { g_pSM->LogError(myself, "Failed to find _condition_bits prop offset"); return false; } conditionBitsOffset = prop.actual_offset; if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx", &prop)) { g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx prop offset"); return false; } playerCondExOffset = prop.actual_offset; if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx2", &prop)) { g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx2 prop offset"); return false; } playerCondEx2Offset = prop.actual_offset; if (playerCondOffset == -1 || playerCondExOffset == -1 || conditionBitsOffset == -1 || playerCondEx2Offset == -1) return false; int maxClients = gpGlobals->maxClients; for (int i = 1; i <= maxClients; i++) { IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i); if (!pPlayer || !pPlayer->IsInGame()) continue; g_PlayerConds[i] = GetPlayerConds(gamehelpers->ReferenceToEntity(i)); } g_pSM->AddGameFrameHook(Conditions_OnGameFrame); return true; } void Conditions_OnClientPutInServer(int client) { g_PlayerConds[client] = condflags_empty; } void RemoveConditionChecks() { g_pSM->RemoveGameFrameHook(Conditions_OnGameFrame); }