# vim: set ts=2 sw=2 tw=99 noet ft=python: import os if 'ep2v' in SM.sdkInfo: sdk = SM.sdkInfo['ep2v'] compiler = SM.DefaultHL2Compiler('extensions/tf2', 'ep2v') name = 'game.tf2.ext.' + sdk['ext'] extension = AMBuild.AddJob(name) binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler) SM.PreSetupHL2Job(extension, binary, 'ep2v') binary.AddSourceFiles('extensions/tf2', [ 'extension.cpp', 'natives.cpp', 'RegNatives.cpp', 'util.cpp', 'criticals.cpp', 'holiday.cpp', 'teleporter.cpp', 'gameplayrules.cpp', 'conditions.cpp', 'CDetour/detours.cpp', 'sdk/smsdk_ext.cpp', 'asm/asm.c' ]) SM.PostSetupHL2Job(extension, binary, 'ep2v') SM.AutoVersion('extensions/tf2', binary) SM.ExtractDebugInfo(extension, binary) binary.SendToJob()