/** * vim: set ts=4 sw=4 tw=99 noet : * ============================================================================= * SourceMod * Copyright (C) 2004-2016 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #include "common_logic.h" #include #include #include static cell_t GetServerAuthId(IPluginContext *pContext, const cell_t *params) { cell_t *pOut; pContext->LocalToPhysAddr(params[2], &pOut); switch ((AuthIdType)params[1]) { case AuthIdType::Steam3: gamehelpers->GetServerSteam3Id((char *)pOut, params[3]); break; case AuthIdType::SteamId64: ke::SafeSprintf((char *)pOut, params[3], "%" PRIu64, gamehelpers->GetServerSteamId64()); break; default: return pContext->ThrowNativeError("Unsupported AuthIdType (%d) for GetServerAuthId.", params[1]); } return 1; } static cell_t GetServerAccountId(IPluginContext *pContext, const cell_t *params) { return (cell_t)(gamehelpers->GetServerSteamId64() & 0xFFFFFFFF); } REGISTER_NATIVES(halflifeNatives) { { "GetServerAuthId", GetServerAuthId }, { "GetServerSteamAccountId", GetServerAccountId }, { nullptr, nullptr } };