/** * vim: set ts=4 : * ============================================================================= * SourceMod * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. * ============================================================================= * * This program is free software; you can redistribute it and/or modify it under * the terms of the GNU General Public License, version 3.0, as published by the * Free Software Foundation. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . * * As a special exception, AlliedModders LLC gives you permission to link the * code of this program (as well as its derivative works) to "Half-Life 2," the * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software * by the Valve Corporation. You must obey the GNU General Public License in * all respects for all other code used. Additionally, AlliedModders LLC grants * this exception to all derivative works. AlliedModders LLC defines further * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), * or . * * Version: $Id$ */ #ifndef _INCLUDE_WINTHREADS_H_ #define _INCLUDE_WINTHREADS_H_ #include #include #include #include "IThreader.h" using namespace SourceMod; class WinThreader : public IThreader { public: class ThreadHandle : public IThreadHandle, public ke::IRunnable { friend class WinThreader; friend DWORD WINAPI Win32_ThreadGate(LPVOID param); public: ThreadHandle(IThreader *parent, IThread *run, const ThreadParams *params); virtual ~ThreadHandle(); public: virtual bool WaitForThread(); virtual void DestroyThis(); virtual IThreadCreator *Parent(); virtual void GetParams(ThreadParams *ptparams); virtual ThreadPriority GetPriority(); virtual bool SetPriority(ThreadPriority prio); virtual ThreadState GetState(); virtual bool Unpause(); virtual void Run(); protected: IThreader *m_parent; //Parent handle ke::AutoPtr m_thread; ThreadParams m_params; //Current Parameters IThread *m_run; //Runnable context ThreadState m_state; //internal state ke::ConditionVariable suspend_; }; public: IMutex *MakeMutex(); void MakeThread(IThread *pThread); IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags); IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params); void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min); void ThreadSleep(unsigned int ms); IEventSignal *MakeEventSignal(); IThreadWorker *MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded); void DestroyWorker(IThreadWorker *pWorker); }; #if defined SM_DEFAULT_THREADER && !defined SM_MAIN_THREADER #define SM_MAIN_THREADER WinThreader; typedef class WinThreader MainThreader; #endif #endif //_INCLUDE_WINTHREADS_H_