/** * vim: set ts=4 : * =============================================================== * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. * =============================================================== * * This file is part of the SourceMod/SourcePawn SDK. This file may only be used * or modified under the Terms and Conditions of its License Agreement, which is found * in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins * may change at any time. To view the latest information, see: * http://www.sourcemod.net/license.php * * Version: $Id$ */ #if defined _sourcemod_included #endinput #endif #define _sourcemod_included /** * Plugin public information. */ struct Plugin { const String:name[], /**< Plugin Name */ const String:description[], /**< Plugin Description */ const String:author[], /**< Plugin Author */ const String:version[], /**< Plugin Version */ const String:url[], /**< Plugin URL */ }; #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /** * Declare this as a struct in your plugin to expose its information. * Example: * * public Plugin:myinfo = * { * name = "My Plugin", * //etc * }; */ public Plugin:myinfo; /** * Called when the plugin is fully initialized and all known external references are resolved. * This is called even if the plugin type is "private." * @note Errors in this function will cause the plugin to stop running. * * @noreturn */ forward OnPluginStart(); /** * Called before OnPluginStart, in case the plugin wants to check for load failure. * This is called even if the plugin type is "private." Any natives from modules are * not available at this point. Thus, this forward should only be used for explicit * pre-emptive things, such as adding dynamic natives, or setting certain types of load filters. * * @note It is not safe to call externally resolved natives until OnPluginStart(). * @note Any sort of RTE in this function will cause the plugin to fail loading. * * @param myself Handle to the plugin. * @param late Whether or not the plugin was loaded "late" (after map load). * @param error Error message buffer in case load failed. * @param err_max Maximum number of characters for error message buffer. * @return True if load success, false otherwise. */ forward bool:AskPluginLoad(Handle:myself, bool:late, String:error[], err_max); /** * Called when the plugin is about to be unloaded. * * @noreturn */ forward OnPluginEnd(); /** * Called when the plugin's pause status is changing. * * @param pause True if the plugin is being paused, false otherwise. * @noreturn */ forward OnPluginPauseChange(bool:pause); /** * Called before every server frame. Note that you should avoid * doing expensive computations here, and you should declare large * local arrays using 'decl' instead of 'new'. */ forward OnGameFrame(); /** * Called when the map is loaded. * * @note This used to be OnServerLoad(), which is now deprecated. * Plugins still using the old forward will work. */ forward OnMapStart(); /** * Called right before a map ends. */ forward OnMapEnd(); /** * Called when the map has loaded, servercfgfile (server.cfg) has been * executed, and all plugin configs are done executing. This is the best * place to inialize plugin functions which are based on cvar data. * * @note This will always be called once and only once per map. It will be * called after OnMapStart(). * * @noreturn */ forward OnConfigsExecuted(); /** * Returns the calling plugin's Handle. * * @return Handle of the calling plugin. */ native Handle:GetMyHandle(); /** * Returns an iterator that can be used to search through plugins. * * @return Handle to iterate with. Must be closed via * CloseHandle(). * @error Invalid Handle. */ native Handle:GetPluginIterator(); /** * Returns whether there are more plugins available in the iterator. * * @param iter Handle to the plugin iterator. * @return True on more plugins, false otherwise. * @error Invalid Handle. */ native bool:MorePlugins(Handle:iter); /** * Returns the current plugin in the iterator and advances the iterator. * * @param iter Handle to the plugin iterator. * @return Current plugin the iterator is at, before * the iterator is advanced. * @error Invalid Handle. */ native Handle:ReadPlugin(Handle:iter); /** * Returns a plugin's status. * * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin). * @return Status code for the plugin. * @error Invalid Handle. */ native PluginStatus:GetPluginStatus(Handle:plugin); /** * Retrieves a plugin's file name relative to the plugins folder. * * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin). * @param buffer Buffer to the store the file name. * @param maxlength Maximum length of the name buffer. * @noreturn * @error Invalid Handle. */ native GetPluginFilename(Handle:plugin, String:buffer[], maxlength); /** * Retrieves whether or not a plugin is being debugged. * * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin). * @return True if being debugged, false otherwise. * @error Invalid Handle. */ native bool:IsPluginDebugging(Handle:hndl); /** * Retrieves a plugin's public info. * * @param plugin Plugin Handle (INVALID_HANDLE uses the calling plugin). * @param info Plugin info property to retrieve. * @param buffer Buffer to store info in. * @param maxlength Maximum length of buffer. * @return True on success, false if property is not available. * @error Invalid Handle. */ native bool:GetPluginInfo(Handle:plugin, PluginInfo:info, String:buffer[], maxlength); /** * Causes the plugin to enter a failed state. An error will be thrown and * the plugin will be paused until it is unloaded or reloaded. * * @param string Message to print. * @noreturn * @error Always throws SP_ERROR_ABORT. */ native SetFailState(const String:string[]); /** * Aborts the current callback and throws an error. This function * does not return in that no code is executed following it. * * @param format String format. * @param ... Format arguments. * @noreturn * @error Always! */ native ThrowError(const String:fmt[], any:...); /** * Logs a plugin message to the SourceMod logs. * * @param format String format. * @param ... Format arguments. * @noreturn */ native LogMessage(const String:format[], any:...); /** * Logs a plugin error message to the SourceMod logs. * * @param format String format. * @param ... Format arguments. * @noreturn */ native LogError(const String:format[], any:...); /** * Gets the system time as a unix timestamp. * * @param bigStamp Optional array to store the 64bit timestamp in. * @return 32bit timestamp (number of seconds since unix epoch). */ native GetTime(bigStamp[2]={0,0}); /** * Loads a game config file. * * @param file File to load. The path must be relative to the 'gamedata' folder under the config folder * and the extension should be omitted. * @return A handle to the game config file or INVALID_HANDLE in failure. */ native Handle:LoadGameConfigFile(const String:file[]); /** * Returns an offset value. * * @param gc Game config handle. * @param key Key to retrieve from the offset section. * @return An offset, or -1 on failure. */ native GameConfGetOffset(Handle:gc, const String:key[]); /** * Gets the value of a key from the "Keys" section. * * @param gc Game config handle. * @param key Key to retrieve from the Keys section. * @param buffer Destination string buffer. * @param maxlen Maximum length of output string buffer. * @return True if key existed, false otherwise. */ native bool:GameConfGetKeyValue(Handle:gc, const String:key[], String:buffer[], maxlen); /** * Returns the operating system's "tick count," which is a number of * milliseconds since the operating system loaded. This can be used * for basic benchmarks. * * @return Tick count in milliseconds. */ native GetSysTickCount(); /** * Specifies that the given config file should be executed after plugin load. * OnConfigsExecuted() will not be called until the config file has executed, * but it will be called if the execution fails. * * @param autoCreate If true, and the config file does not exist, such a config * file will be automatically created and populated with * information from the plugin's registered cvars. * @param name Name of the config file, excluding the .cfg extension. * If empty, is assumed. * @param folder Folder under cfg/ to use. By default this is "sourcemod." * @noreturn */ native AutoExecConfig(bool:autoCreate=true, const String:name[]="", const String:folder[]="sourcemod"); #include #include