/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your SourceMod install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after SM's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) */ "Games" { /* Sounds */ "#default" { "Keys" { "SlapSoundCount" "7" "SlapSound1" "vo/axe/axe_pain_01.mp3" "SlapSound1" "vo/axe/axe_pain_02.mp3" "SlapSound1" "vo/axe/axe_pain_03.mp3" "SlapSound1" "vo/axe/axe_pain_04.mp3" "SlapSound1" "vo/axe/axe_pain_05.mp3" "SlapSound1" "vo/axe/axe_pain_06.mp3" "SlapSound1" "vo/axe/axe_pain_07.mp3" } } /* General Temp Entities */ "#default" { "Offsets" { //Offset into CBaseTempEntity constructor "s_pTempEntities" { "windows" "7" "linux" "9" } "GetTEName" { "windows" "4" "linux" "4" "mac" "4" } "GetTENext" { "windows" "8" "linux" "8" "mac" "8" } "TE_GetServerClass" { "windows" "0" "linux" "0" "mac" "0" } } "Signatures" { "CBaseTempEntity" { "library" "server" "windows" "\xFF\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x85\xC0\x74\x2A\x8D" "linux" "\x55\x89\xE5\x53\x83\xEC\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x85\xDB\x74\x2A\x8D\xB4\x26\x00\x00\x00\x00\x8B" } "s_pTempEntities" { "library" "server" "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" } } } /* CGlobalEntityList */ "#default" { "Signatures" { /* Functions in CGlobalEntityList */ "FindEntityByClassname" { "library" "server" // Fallback to IServerTools method instead on Windows, lest we add custom logic since it's not a thiscall on Windows in Dota "linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x1C\x8B\x45\x0C\x8B\x5D\x08\x8B\x7D\x10\x85\xC0\x74\x7A\x8B\x10\x89" "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" } } } /* General GameRules */ "#default" { "Keys" { "GameRulesProxy" "CDOTAGamerulesProxy" } "Offsets" { /* Offset into CreateGameRulesObject */ "g_pGameRules" { "windows" "3" "linux" "9" } } "Signatures" { /* This signature sometimes has multiple matches, but this * does not matter as g_pGameRules is involved in all of them. * The same g_pGameRules offset applies to each match. * * Sometimes this block of bytes is at the beginning of the static * CreateGameRulesObject function and sometimes it is in the middle * of an entirely different function. This depends on the game. */ "CreateGameRulesObject" { "library" "server" "windows" "\x51\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x06\x8B\x01\x6A\x01\xFF\x10\xC7\x05\x2A\x2A\x2A\x2A\x00\x00\x00\x00\xE8" "linux" "\x55\x89\xE5\x56\x53\x83\xEC\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x85\xC0\x74\x08\x8B" } "g_pGameRules" { "library" "server" "mac" "@g_pGameRules" } } } /* IServer interface pointer */ "#default" { "Keys" { /* Signature for the beginning of IVEngineServer::CreateFakeClient. * * The engine binary is not actually scanned in order to look for * this. SourceHook is used to used to determine the address of the * function and this signature is used to verify that it contains * the expected code. A pointer to sv (IServer interface) is used * here. */ "CreateFakeClient_Windows" "\x55\x8B\xEC\x56\xFF\x75\x0C\xB9\x2A\x2A\x2A\x2A\xE8" "CreateFakeClient_Linux" "\x55\x89\xE5\x83\xEC\x2A\x8B\x45\x10\x89\x5D\xF8\x89\x75\xFC\x8B\x5D\x08\xC7\x04\x24\x2A\x2A\x2A\x2A\x89" } "Offsets" { /* Offset into IVEngineServer::CreateFakeClient */ "sv" { "windows" "8" "linux" "21" } } "Signatures" { /* CBaseServer object for IServer interface */ "sv" { "library" "engine" "mac" "@sv" } } } /* Resource Entity override */ "#default" { // Dota's player manager does not have DT_PlayerResource embedded, unlike most other games "Keys" { "ResourceEntityClassname" "dota_player_manager" } } /* EntityFactoryDictionary function */ "#default" { "Signatures" { "EntityFactory" { "library" "server" "mac" "@_Z23EntityFactoryDictionaryv" } "EntityFactoryFinder" { // EntityFactoryDictionary gets inlined on Windows in Dota 2. The pointer to the static factory becomes a global. "library" "server" "windows" "\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xC7" } // EntityFactoryDictionary is difficult to find on Linux due to multiple matches. This finds a caller of it instead. "EntityFactoryCaller" { "library" "server" "linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x89\x45" } } "Offsets" { "EntityFactoryOffset" { "windows" "4" } // This is the offset into the address found by the EntityFactoryCaller signature. "EntityFactoryCallOffset" { "linux" "10" } } } /* CBaseEntityOutput::FireOutput */ "#default" { "Signatures" { "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x83\xE4\xC0\x81\xEC\x2A\x2A\x2A\x2A\x8B\xC1\x53" "linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x2A\x2A\x2A\x2A\x8B\x55\x08\x8B\x75\x14\x8B\x5A\x14\x85\xDB\x0F" "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } } /* SetUserInfo data */ "#default" { "Offsets" { /** * CBaseClient::SetUserCVar(char const*,char const*); * Linux offset straight from VTable dump. * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA) * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) */ "SetUserCvar" { "windows" "26" "linux" "62" "mac" "62" } /** * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. * Linux: mov byte ptr [esi+0B0h], 0 * Win: mov byte ptr [esi+0B0h], 0 * * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant. */ "InfoChanged" { "windows" "212" "linux" "212" "mac" "212" } } } "dota" { "Offsets" { "GiveNamedItem" { "windows" "438" "linux" "439" "mac" "439" } "RemovePlayerItem" { "windows" "300" "linux" "301" "mac" "301" } "Weapon_GetSlot" { "windows" "288" "linux" "289" "mac" "289" } "Ignite" { "windows" "226" "linux" "227" "mac" "227" } "Extinguish" { "windows" "229" "linux" "230" "mac" "230" } "Teleport" { "windows" "116" "linux" "117" "mac" "117" } "CommitSuicide" { "windows" "482" "linux" "482" "mac" "482" } "GetVelocity" { "windows" "149" "linux" "150" "mac" "150" } "EyeAngles" { "windows" "140" "linux" "141" "mac" "141" } "AcceptInput" { "windows" "43" "linux" "44" "mac" "44" } "SetEntityModel" { "windows" "28" "linux" "29" "mac" "29" } "WeaponEquip" { "windows" "291" "linux" "292" "mac" "292" } "Activate" { "windows" "39" "linux" "40" "mac" "40" } "PlayerRunCmd" { "windows" "458" "linux" "459" "mac" "459" } } } }