/**
 * vim: set ts=4 :
 * =============================================================================
 * SourceMod
 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
 * =============================================================================
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License, version 3.0, as published by the
 * Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * As a special exception, AlliedModders LLC gives you permission to link the
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 * by the Valve Corporation.  You must obey the GNU General Public License in
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 * this exception to all derivative works.  AlliedModders LLC defines further
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 * or <http://www.sourcemod.net/license.php>.
 *
 * Version: $Id$
 */

#ifndef _INCLUDE_SOURCEMOD_GAMEHELPERS_H_
#define _INCLUDE_SOURCEMOD_GAMEHELPERS_H_

#include <IShareSys.h>

/**
 * @file IGameHelpers.h
 * @brief Provides Source helper functions.
 */

#define SMINTERFACE_GAMEHELPERS_NAME		"IGameHelpers"
#define SMINTERFACE_GAMEHELPERS_VERSION		2

class CBaseEntity;
class SendProp;
class ServerClass;
struct edict_t;
struct datamap_t;
struct typedescription_t;

namespace SourceMod
{
	/**
	 * @brief Maps the heirarchy of a SendProp.
	 */
	struct sm_sendprop_info_t
	{
		SendProp *prop;					/**< Property instance. */
		unsigned int actual_offset;		/**< Actual computed offset. */
	};

	class IGameHelpers : public SMInterface
	{
	public:
		virtual const char *GetInterfaceName()
		{
			return SMINTERFACE_GAMEHELPERS_NAME;
		}
		virtual unsigned int GetInterfaceVersion()
		{
			return SMINTERFACE_GAMEHELPERS_VERSION;
		}
	public:
		/**
		 * @brief Deprecated; use FindSendPropInfo() instead.
		 *
		 * @param classname		Do not use.
		 * @param offset		Do not use.
		 * @return				Do not use.
		 */
		virtual SendProp *FindInSendTable(const char *classname, const char *offset) =0;

		/**
		 * @brief Finds a named server class.
		 *
		 * @return				ServerClass pointer on success, NULL on failure.
		 */
		virtual ServerClass *FindServerClass(const char *classname) =0;

		/**
		 * @brief Finds a datamap_t definition.
		 *
		 * @param pMap			datamap_t pointer.
		 * @param offset		Property name.
		 * @return				typedescription_t pointer on success, NULL 
		 *						on failure.
		 */
		virtual typedescription_t *FindInDataMap(datamap_t *pMap, const char *offset) =0;

		/**
		 * @brief Retrieves an entity's datamap_t pointer.
		 *
		 * @param pEntity		CBaseEntity entity.
		 * @return				datamap_t pointer, or NULL on failure.
		 */
		virtual datamap_t *GetDataMap(CBaseEntity *pEntity) =0;

		/**
		 * @brief Marks an edict as state changed for an offset.
		 *
		 * @param pEdict		Edict pointer.
		 * @param offset		Offset index.
		 */
		virtual void SetEdictStateChanged(edict_t *pEdict, unsigned short offset) =0;

		/**
		 * @brief Sends a text message to a client.
		 *
		 * @param client		Client index.
		 * @param dest			Destination on the HUD.
		 * @param msg			Message to send.
		 * @return				True on success, false on failure.
		 */
		virtual bool TextMsg(int client, int dest, const char *msg) =0;
		
		/**
		 * @brief Returns whether the server ls a LAN server.
		 * 
		 * @return				True if LAN server, false otherwise.
		 */
		virtual bool IsLANServer() =0;

		/**
		 * @brief Finds a send property in a named ServerClass.
		 *
		 * This version, unlike FindInSendTable(), correctly deduces the 
		 * offsets of nested tables.
		 *
		 * @param classname		ServerClass name (such as CBasePlayer).
		 * @param offset		Offset name (such as m_iAmmo).
		 * @param info			Buffer to store sm_sendprop_info_t data.
		 * @return				True on success, false on failure.
		 */
		virtual bool FindSendPropInfo(const char *classname,
			const char *offset,
			sm_sendprop_info_t *info) =0;
	};
}

#endif //_INCLUDE_SOURCEMOD_GAMEHELPERS_H_